/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_FILESEARCHER_H #define HPL_FILESEARCHER_H #include "hpl1/engine/resources/ResourcesTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "common/stablemap.h" #include "common/multimap.h" namespace hpl { class LowLevelResources; typedef Common::MultiMap tFilePathMap; typedef tFilePathMap::iterator tFilePathMapIt; class cFileSearcher { public: cFileSearcher(LowLevelResources *apLowLevelResources); ~cFileSearcher(); /** * Adds a directory that will be searched when looking for files. * \param asMask What files that should be searched for, for example: "*.jpeg". * \param asPath The path to the directory. */ void AddDirectory(tString asPath, tString asMask); /** * Clears all directories */ void ClearDirectories(); /** * Gets a file pointer and searches through all added resources. * \param asName Name of the file. * \return Path to the file. "" if file is not found. */ tString GetFilePath(tString asName); private: tFilePathMap m_mapFiles; tStringSet m_setLoadedDirs; LowLevelResources *mpLowLevelResources; }; } // namespace hpl #endif // HPL_FILESEARCHER_H