/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_ENTITY_LOADER_OBJECT_H #define HPL_ENTITY_LOADER_OBJECT_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "hpl1/engine/resources/Resources.h" class TiXmlElement; namespace hpl { class iPhysicsBody; class iPhysicsJoint; class iPhysicsWorld; class cMesh; class cMeshEntity; class cParticleSystem3D; class cBillboard; class cBeam; class cSoundEntity; class iLight3D; class cEntityLoader_Object : public iEntity3DLoader { public: cEntityLoader_Object(const tString &asName) : iEntity3DLoader(asName) {} virtual ~cEntityLoader_Object() {} iEntity3D *Load(const tString &asName, TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld, const tString &asFileName, bool abLoadReferences); protected: virtual void BeforeLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){}; virtual void AfterLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){}; void SetBodyProperties(iPhysicsBody *apBody, TiXmlElement *apPhysicsElem); void SetJointProperties(iPhysicsJoint *apJoint, TiXmlElement *apJointElem, cWorld3D *apWorld); void LoadController(iPhysicsJoint *apJoint, iPhysicsWorld *apPhysicsWorld, TiXmlElement *apElem); eAnimationEventType GetAnimationEventType(const char *apString); tString msSubType; tString msName; tString msFileName; Common::Array mvBodies; Common::Array mvJoints; Common::Array mvLights; Common::Array mvParticleSystems; Common::Array mvBillboards; Common::Array mvBeams; Common::Array mvSoundEntities; cMeshEntity *mpEntity; cMesh *mpMesh; }; } // namespace hpl #endif // HPL_ENTITY_LOADER_OBJECT_H