/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_QUATERNION_H #define HPL_QUATERNION_H #include "hpl1/engine/math/Vector3.h" #include "hpl1/engine/math/hplMatrix.h" namespace hpl { class cQuaternion { public: cVector3 v; float w; cQuaternion(); cQuaternion(float afAngle, const cVector3 &avAxis); constexpr cQuaternion(float afW, float afX, float afY, float afZ) : v(afX, afY, afZ), w(afW) { } void Normalise(); void ToRotationMatrix(cMatrix &a_mtxDest) const; void FromRotationMatrix(const cMatrix &a_mtxRot); /** * Set the quaternion from and angle and axis. * \param afAngle * \param &avAxis MUST be unit length! */ void FromAngleAxis(float afAngle, const cVector3 &avAxis); cQuaternion operator+(const cQuaternion &aqB) const; cQuaternion operator-(const cQuaternion &aqB) const; cQuaternion operator*(const cQuaternion &aqB) const; cQuaternion operator*(float afScalar) const; static const cQuaternion Identity; private: }; } // namespace hpl #endif // HPL_QUATERNION_H