/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_FRUSTUM_H #define HPL_FRUSTUM_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/BoundingVolume.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class iLowLevelGraphics; enum eFrustumPlane { eFrustumPlane_Left = 0, eFrustumPlane_Right = 1, eFrustumPlane_Bottom = 2, eFrustumPlane_Top = 3, eFrustumPlane_Near = 4, eFrustumPlane_Far = 5, eFrustumPlane_LastEnum = 7, }; enum eFrustumCollision { eFrustumCollision_Inside, eFrustumCollision_Outside, eFrustumCollision_Intersect, eFrustumCollision_LastEnum }; class cFrustum { public: cFrustum(); void SetViewProjMatrix(const cMatrixf &a_mtxProj, const cMatrixf &a_mtxView, float afFarPlane, float afNearPlane, float afFOV, float afAspect, const cVector3f &avOrigin, bool abInfFarPlane = false); cPlanef GetPlane(eFrustumPlane aType); eFrustumCollision CollideBoundingVolume(cBoundingVolume *aBV); eFrustumCollision CollideFustrumSphere(cBoundingVolume *aBV); eFrustumCollision CollideBVSphere(cBoundingVolume *aBV); eFrustumCollision CollideBVAABB(cBoundingVolume *aBV); /** * Checks intersection with a line */ bool CheckLineIntersection(const cVector3f &avPoint1, const cVector3f &avPoint2); /** * Checks intersection with a quad mesh. * \param apPoints the points of the quad mesh, every 4 points is a face. */ bool CheckQuadMeshIntersection(tVector3fVec *apPoints); bool CheckVolumeIntersection(cShadowVolumeBV *apVolume); cSpheref GetBoundingSphere() { return mBoundingSphere; } const cBoundingVolume &GetBoundingVolume() { return mBoundingVolume; } const cVector3f &GetOrigin(); cBoundingVolume *GetOriginBV(); cVector3f GetForward(); void Draw(iLowLevelGraphics *apLowLevelGraphics); private: void UpdatePlanes(); void UpdateSphere(); void UpdateEndPoints(); void UpdateBV(); float mfFarPlane; float mfNearPlane; float mfAspect; float mfFOV; bool mbInfFarPlane; cVector3f mvOrigin; cBoundingVolume mOriginBV; cMatrixf m_mtxViewProj; cMatrixf m_mtxModelView; cPlanef mPlane[6]; cSpheref mBoundingSphere; cBoundingVolume mBoundingVolume; cVector3f mvEndPoints[4]; tVector3fVec mvPoints; }; } // namespace hpl #endif // HPL_FRUSTUM_H