/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef AFX_DGPHYSICS_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_ #define AFX_DGPHYSICS_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_ #include "hpl1/engine/libraries/newton/core/dg.h" #include "dgBallConstraint.h" #include "dgBody.h" #include "dgBodyMasterList.h" #include "dgCollision.h" #include "dgCollisionBVH.h" #include "dgCollisionCompoundBreakable.h" #include "dgCollisionConvexHull.h" #include "dgCollisionEllipse.h" #include "dgCollisionHeightField.h" #include "dgCollisionMesh.h" #include "dgCollisionScene.h" #include "dgCollisionUserMesh.h" #include "dgConnectorConstraint.h" #include "dgConstraint.h" #include "dgContact.h" #include "dgCorkscrewConstraint.h" #include "dgHingeConstraint.h" #include "dgMeshEffect.h" #include "dgPointToCurveConstraint.h" #include "dgSlidingConstraint.h" #include "dgUniversalConstraint.h" #include "dgUpVectorConstraint.h" #include "dgUserConstraint.h" #include "dgWorld.h" #endif