/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #if !defined(AFX_DGCOLLISIONELLIPSE_H__4969D514_69A9_4D96_82B2_E5B0EA3D413F__INCLUDED_) #define AFX_DGCOLLISIONELLIPSE_H__4969D514_69A9_4D96_82B2_E5B0EA3D413F__INCLUDED_ #include "dgCollisionSphere.h" class dgCollisionEllipse: public dgCollisionSphere { public: dgCollisionEllipse(dgMemoryAllocator *const allocator, dgUnsigned32 signature, dgFloat32 rx, dgFloat32 ry, dgFloat32 rz, const dgMatrix &offsetMatrix); dgCollisionEllipse(dgWorld *const world, dgDeserialize deserialization, void *const userData); virtual ~dgCollisionEllipse(); protected: virtual dgVector SupportVertex(const dgVector &dir) const; virtual dgVector SupportVertexSimd(const dgVector &dir) const; virtual void CalcAABB(const dgMatrix &matrix, dgVector &p0, dgVector &p1) const; virtual void CalcAABBSimd(const dgMatrix &matrix, dgVector &p0, dgVector &p1) const; // virtual void DebugCollision (const dgBody& myBody, DebugCollisionMeshCallback callback) const; virtual void DebugCollision(const dgMatrix &matrix, OnDebugCollisionMeshCallback callback, void *const userData) const; virtual dgFloat32 RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual dgFloat32 RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; private: virtual dgInt32 CalculateSignature() const; virtual void SetCollisionBBox(const dgVector &p0, const dgVector &p1); virtual dgFloat32 CalculateMassProperties(dgVector &inertia, dgVector &crossInertia, dgVector ¢erOfMass) const; virtual dgInt32 CalculatePlaneIntersection(const dgVector &normal, const dgVector &point, dgVector *const contactsOut) const; virtual dgInt32 CalculatePlaneIntersectionSimd(const dgVector &normal, const dgVector &point, dgVector *const contactsOut) const; virtual void GetCollisionInfo(dgCollisionInfo *info) const; virtual void Serialize(dgSerialize callback, void *const userData) const; dgVector m_scale; dgVector m_invScale; friend class dgWorld; }; #endif