/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #if !defined(AFX_DGCOLLISIONCAPSULE_H__AS235640FER__INCLUDED_) #define AFX_DGCOLLISIONCAPSULE_H__AS235640FER__INCLUDED_ #include "dgCollisionConvex.h" #define DG_CAP_SEGMENTS 4 #define DG_CAPSULE_SEGMENTS 6 class dgCollisionCapsule: public dgCollisionConvex { public: dgCollisionCapsule(dgMemoryAllocator *const allocator, dgUnsigned32 signature, dgFloat32 radius, dgFloat32 height, const dgMatrix &matrix); dgCollisionCapsule(dgWorld *const world, dgDeserialize deserialization, void *const userData); virtual ~dgCollisionCapsule(); dgFloat32 GetRadius() const { return m_radius; } dgFloat32 GetHeight() const { return m_height[0]; } private: void Init(dgFloat32 radius, dgFloat32 height); void TesselateTriangle(dgInt32 level, dgFloat32 side, const dgVector &p0, const dgVector &p1, const dgVector &p2, dgInt32 &count, dgVector *ouput) const; virtual dgFloat32 RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual dgFloat32 RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual dgVector SupportVertex(const dgVector &dir) const; virtual dgVector SupportVertexSimd(const dgVector &dir) const; virtual dgInt32 CalculatePlaneIntersection(const dgVector &normal, const dgVector &point, dgVector *const contactsOut) const; virtual dgInt32 CalculatePlaneIntersectionSimd(const dgVector &normal, const dgVector &point, dgVector *const contactsOut) const; // virtual void DebugCollision (const dgBody& myBody, DebugCollisionMeshCallback callback) const; virtual void DebugCollision(const dgMatrix &matrix, OnDebugCollisionMeshCallback callback, void *const userData) const; virtual dgInt32 CalculateSignature() const; virtual void SetCollisionBBox(const dgVector &p0, const dgVector &p1); virtual dgFloat32 CalculateMassProperties(dgVector &inertia, dgVector &crossInertia, dgVector ¢erOfMass) const; virtual void GetCollisionInfo(dgCollisionInfo *info) const; virtual void Serialize(dgSerialize callback, void *const userData) const; dgFloat32 m_height[2]; dgFloat32 m_radius; dgFloat32 m_tethaStep; dgFloat32 m_tethaStepInv; dgFloat32 m_delCosTetha; dgFloat32 m_delSinTetha; dgVector m_silhuette[4]; dgVector m_vertex[2 * DG_CAP_SEGMENTS * DG_CAPSULE_SEGMENTS]; static dgInt32 m_shapeRefCount; static dgConvexSimplexEdge m_edgeArray[]; friend class dgWorld; }; #endif