#include // assert() // FIXME: Refactor to remove this system header #include "common/algorithm.h" #include "common/str.h" #include "hpl1/debug.h" #include "scriptarray.h" using namespace std; BEGIN_AS_NAMESPACE // This macro is used to avoid warnings about unused variables. // Usually where the variables are only used in debug mode. #define UNUSED_VAR(x) (void)(x) // Set the default memory routines // Use the angelscript engine's memory routines by default static asALLOCFUNC_t userAlloc = asAllocMem; static asFREEFUNC_t userFree = asFreeMem; // Allows the application to set which memory routines should be used by the array object void CScriptArray::SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc) { userAlloc = allocFunc; userFree = freeFunc; } static void RegisterScriptArray_Native(asIScriptEngine *engine); static void RegisterScriptArray_Generic(asIScriptEngine *engine); struct SArrayBuffer { asDWORD maxElements; asDWORD numElements; asBYTE data[1]; }; struct SArrayCache { asIScriptFunction *cmpFunc; asIScriptFunction *eqFunc; int cmpFuncReturnCode; // To allow better error message in case of multiple matches int eqFuncReturnCode; }; // We just define a number here that we assume nobody else is using for // object type user data. The add-ons have reserved the numbers 1000 // through 1999 for this purpose, so we should be fine. const asPWORD ARRAY_CACHE = 1000; static void CleanupTypeInfoArrayCache(asITypeInfo *type) { SArrayCache *cache = reinterpret_cast(type->GetUserData(ARRAY_CACHE)); if (cache) { cache->~SArrayCache(); userFree(cache); } } CScriptArray *CScriptArray::Create(asITypeInfo *ti, asUINT length) { // Allocate the memory void *mem = userAlloc(sizeof(CScriptArray)); if (mem == 0) { asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Out of memory"); return 0; } // Initialize the object CScriptArray *a = new (mem) CScriptArray(length, ti); return a; } CScriptArray *CScriptArray::Create(asITypeInfo *ti, void *initList) { // Allocate the memory void *mem = userAlloc(sizeof(CScriptArray)); if (mem == 0) { asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Out of memory"); return 0; } // Initialize the object CScriptArray *a = new (mem) CScriptArray(ti, initList); return a; } CScriptArray *CScriptArray::Create(asITypeInfo *ti, asUINT length, void *defVal) { // Allocate the memory void *mem = userAlloc(sizeof(CScriptArray)); if (mem == 0) { asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Out of memory"); return 0; } // Initialize the object CScriptArray *a = new (mem) CScriptArray(length, defVal, ti); return a; } CScriptArray *CScriptArray::Create(asITypeInfo *ti) { return CScriptArray::Create(ti, asUINT(0)); } // This optional callback is called when the template type is first used by the compiler. // It allows the application to validate if the template can be instantiated for the requested // subtype at compile time, instead of at runtime. The output argument dontGarbageCollect // allow the callback to tell the engine if the template instance type shouldn't be garbage collected, // i.e. no asOBJ_GC flag. static bool ScriptArrayTemplateCallback(asITypeInfo *ti, bool &dontGarbageCollect) { // Make sure the subtype can be instantiated with a default factory/constructor, // otherwise we won't be able to instantiate the elements. int typeId = ti->GetSubTypeId(); if (typeId == asTYPEID_VOID) return false; if ((typeId & asTYPEID_MASK_OBJECT) && !(typeId & asTYPEID_OBJHANDLE)) { asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId); asDWORD flags = subtype->GetFlags(); if ((flags & asOBJ_VALUE) && !(flags & asOBJ_POD)) { // Verify that there is a default constructor bool found = false; for (asUINT n = 0; n < subtype->GetBehaviourCount(); n++) { asEBehaviours beh; asIScriptFunction *func = subtype->GetBehaviourByIndex(n, &beh); if (beh != asBEHAVE_CONSTRUCT) continue; if (func->GetParamCount() == 0) { // Found the default constructor found = true; break; } } if (!found) { // There is no default constructor // TODO: Should format the message to give the name of the subtype for better understanding ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default constructor"); return false; } } else if ((flags & asOBJ_REF)) { bool found = false; // If value assignment for ref type has been disabled then the array // can be created if the type has a default factory function if (!ti->GetEngine()->GetEngineProperty(asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE)) { // Verify that there is a default factory for (asUINT n = 0; n < subtype->GetFactoryCount(); n++) { asIScriptFunction *func = subtype->GetFactoryByIndex(n); if (func->GetParamCount() == 0) { // Found the default factory found = true; break; } } } if (!found) { // No default factory // TODO: Should format the message to give the name of the subtype for better understanding ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default factory"); return false; } } // If the object type is not garbage collected then the array also doesn't need to be if (!(flags & asOBJ_GC)) dontGarbageCollect = true; } else if (!(typeId & asTYPEID_OBJHANDLE)) { // Arrays with primitives cannot form circular references, // thus there is no need to garbage collect them dontGarbageCollect = true; } else { assert(typeId & asTYPEID_OBJHANDLE); // It is not necessary to set the array as garbage collected for all handle types. // If it is possible to determine that the handle cannot refer to an object type // that can potentially form a circular reference with the array then it is not // necessary to make the array garbage collected. asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId); asDWORD flags = subtype->GetFlags(); if (!(flags & asOBJ_GC)) { if ((flags & asOBJ_SCRIPT_OBJECT)) { // Even if a script class is by itself not garbage collected, it is possible // that classes that derive from it may be, so it is not possible to know // that no circular reference can occur. if ((flags & asOBJ_NOINHERIT)) { // A script class declared as final cannot be inherited from, thus // we can be certain that the object cannot be garbage collected. dontGarbageCollect = true; } } else { // For application registered classes we assume the application knows // what it is doing and don't mark the array as garbage collected unless // the type is also garbage collected. dontGarbageCollect = true; } } } // The type is ok return true; } // Registers the template array type void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray) { if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") == 0) RegisterScriptArray_Native(engine); else RegisterScriptArray_Generic(engine); if (defaultArray) { int r = engine->RegisterDefaultArrayType("array"); assert(r >= 0); UNUSED_VAR(r); } } static void RegisterScriptArray_Native(asIScriptEngine *engine) { HPL1_UNIMPLEMENTED(RegisterScriptArray_Native); } CScriptArray &CScriptArray::operator=(const CScriptArray &other) { // Only perform the copy if the array types are the same if (&other != this && other.GetArrayObjectType() == GetArrayObjectType()) { // Make sure the arrays are of the same size Resize(other.buffer->numElements); // Copy the value of each element CopyBuffer(buffer, other.buffer); } return *this; } CScriptArray::CScriptArray(asITypeInfo *ti, void *buf) { // The object type should be the template instance of the array assert(ti && Common::String(ti->GetName()) == "array"); refCount = 1; gcFlag = false; objType = ti; objType->AddRef(); buffer = 0; Precache(); asIScriptEngine *engine = ti->GetEngine(); // Determine element size if (subTypeId & asTYPEID_MASK_OBJECT) elementSize = sizeof(asPWORD); else elementSize = engine->GetSizeOfPrimitiveType(subTypeId); // Determine the initial size from the buffer asUINT length = *(asUINT *)buf; // Make sure the array size isn't too large for us to handle if (!CheckMaxSize(length)) { // Don't continue with the initialization return; } // Copy the values of the array elements from the buffer if ((ti->GetSubTypeId() & asTYPEID_MASK_OBJECT) == 0) { CreateBuffer(&buffer, length); // Copy the values of the primitive type into the internal buffer if (length > 0) memcpy(At(0), (((asUINT *)buf) + 1), length * elementSize); } else if (ti->GetSubTypeId() & asTYPEID_OBJHANDLE) { CreateBuffer(&buffer, length); // Copy the handles into the internal buffer if (length > 0) memcpy(At(0), (((asUINT *)buf) + 1), length * elementSize); // With object handles it is safe to clear the memory in the received buffer // instead of increasing the ref count. It will save time both by avoiding the // call the increase ref, and also relieve the engine from having to release // its references too memset((((asUINT *)buf) + 1), 0, length * elementSize); } else if (ti->GetSubType()->GetFlags() & asOBJ_REF) { // Only allocate the buffer, but not the objects subTypeId |= asTYPEID_OBJHANDLE; CreateBuffer(&buffer, length); subTypeId &= ~asTYPEID_OBJHANDLE; // Copy the handles into the internal buffer if (length > 0) memcpy(buffer->data, (((asUINT *)buf) + 1), length * elementSize); // For ref types we can do the same as for handles, as they are // implicitly stored as handles. memset((((asUINT *)buf) + 1), 0, length * elementSize); } else { // TODO: Optimize by calling the copy constructor of the object instead of // constructing with the default constructor and then assigning the value // TODO: With C++11 ideally we should be calling the move constructor, instead // of the copy constructor as the engine will just discard the objects in the // buffer afterwards. CreateBuffer(&buffer, length); // For value types we need to call the opAssign for each individual object for (asUINT n = 0; n < length; n++) { void *obj = At(n); asBYTE *srcObj = (asBYTE *)buf; srcObj += 4 + n * ti->GetSubType()->GetSize(); engine->AssignScriptObject(obj, srcObj, ti->GetSubType()); } } // Notify the GC of the successful creation if (objType->GetFlags() & asOBJ_GC) objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType); } CScriptArray::CScriptArray(asUINT length, asITypeInfo *ti) { // The object type should be the template instance of the array assert(ti && Common::String(ti->GetName()) == "array"); refCount = 1; gcFlag = false; objType = ti; objType->AddRef(); buffer = 0; Precache(); // Determine element size if (subTypeId & asTYPEID_MASK_OBJECT) elementSize = sizeof(asPWORD); else elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId); // Make sure the array size isn't too large for us to handle if (!CheckMaxSize(length)) { // Don't continue with the initialization return; } CreateBuffer(&buffer, length); // Notify the GC of the successful creation if (objType->GetFlags() & asOBJ_GC) objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType); } CScriptArray::CScriptArray(const CScriptArray &other) { refCount = 1; gcFlag = false; objType = other.objType; objType->AddRef(); buffer = 0; Precache(); elementSize = other.elementSize; if (objType->GetFlags() & asOBJ_GC) objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType); CreateBuffer(&buffer, 0); // Copy the content *this = other; } CScriptArray::CScriptArray(asUINT length, void *defVal, asITypeInfo *ti) { // The object type should be the template instance of the array assert(ti && Common::String(ti->GetName()) == "array"); refCount = 1; gcFlag = false; objType = ti; objType->AddRef(); buffer = 0; Precache(); // Determine element size if (subTypeId & asTYPEID_MASK_OBJECT) elementSize = sizeof(asPWORD); else elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId); // Make sure the array size isn't too large for us to handle if (!CheckMaxSize(length)) { // Don't continue with the initialization return; } CreateBuffer(&buffer, length); // Notify the GC of the successful creation if (objType->GetFlags() & asOBJ_GC) objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType); // Initialize the elements with the default value for (asUINT n = 0; n < GetSize(); n++) SetValue(n, defVal); } void CScriptArray::SetValue(asUINT index, void *value) { // At() will take care of the out-of-bounds checking, though // if called from the application then nothing will be done void *ptr = At(index); if (ptr == 0) return; if ((subTypeId & ~asTYPEID_MASK_SEQNBR) && !(subTypeId & asTYPEID_OBJHANDLE)) objType->GetEngine()->AssignScriptObject(ptr, value, objType->GetSubType()); else if (subTypeId & asTYPEID_OBJHANDLE) { void *tmp = *(void **)ptr; *(void **)ptr = *(void **)value; objType->GetEngine()->AddRefScriptObject(*(void **)value, objType->GetSubType()); if (tmp) objType->GetEngine()->ReleaseScriptObject(tmp, objType->GetSubType()); } else if (subTypeId == asTYPEID_BOOL || subTypeId == asTYPEID_INT8 || subTypeId == asTYPEID_UINT8) *(char *)ptr = *(char *)value; else if (subTypeId == asTYPEID_INT16 || subTypeId == asTYPEID_UINT16) *(short *)ptr = *(short *)value; else if (subTypeId == asTYPEID_INT32 || subTypeId == asTYPEID_UINT32 || subTypeId == asTYPEID_FLOAT || subTypeId > asTYPEID_DOUBLE) // enums have a type id larger than doubles *(int *)ptr = *(int *)value; else if (subTypeId == asTYPEID_INT64 || subTypeId == asTYPEID_UINT64 || subTypeId == asTYPEID_DOUBLE) *(double *)ptr = *(double *)value; } CScriptArray::~CScriptArray() { if (buffer) { DeleteBuffer(buffer); buffer = 0; } if (objType) objType->Release(); } asUINT CScriptArray::GetSize() const { return buffer->numElements; } bool CScriptArray::IsEmpty() const { return buffer->numElements == 0; } void CScriptArray::Reserve(asUINT maxElements) { if (maxElements <= buffer->maxElements) return; if (!CheckMaxSize(maxElements)) return; // Allocate memory for the buffer SArrayBuffer *newBuffer = reinterpret_cast(userAlloc(sizeof(SArrayBuffer) - 1 + elementSize * maxElements)); if (newBuffer) { newBuffer->numElements = buffer->numElements; newBuffer->maxElements = maxElements; } else { // Out of memory asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Out of memory"); return; } // As objects in arrays of objects are not stored inline, it is safe to use memcpy here // since we're just copying the pointers to objects and not the actual objects. memcpy(newBuffer->data, buffer->data, buffer->numElements * elementSize); // Release the old buffer userFree(buffer); buffer = newBuffer; } void CScriptArray::Resize(asUINT numElements) { if (!CheckMaxSize(numElements)) return; Resize((int)numElements - (int)buffer->numElements, (asUINT) - 1); } void CScriptArray::RemoveRange(asUINT start, asUINT count) { if (count == 0) return; if (buffer == 0 || start > buffer->numElements) { // If this is called from a script we raise a script exception asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Index out of bounds"); return; } // Cap count to the end of the array if (start + count > buffer->numElements) count = buffer->numElements - start; // Destroy the elements that are being removed Destruct(buffer, start, start + count); // Compact the elements // As objects in arrays of objects are not stored inline, it is safe to use memmove here // since we're just copying the pointers to objects and not the actual objects. memmove(buffer->data + start * elementSize, buffer->data + (start + count)*elementSize, (buffer->numElements - start - count)*elementSize); buffer->numElements -= count; } // Internal void CScriptArray::Resize(int delta, asUINT at) { if (delta < 0) { if (-delta > (int)buffer->numElements) delta = -(int)buffer->numElements; if (at > buffer->numElements + delta) at = buffer->numElements + delta; } else if (delta > 0) { // Make sure the array size isn't too large for us to handle if (delta > 0 && !CheckMaxSize(buffer->numElements + delta)) return; if (at > buffer->numElements) at = buffer->numElements; } if (delta == 0) return; if (buffer->maxElements < buffer->numElements + delta) { // Allocate memory for the buffer SArrayBuffer *newBuffer = reinterpret_cast(userAlloc(sizeof(SArrayBuffer) - 1 + elementSize * (buffer->numElements + delta))); if (newBuffer) { newBuffer->numElements = buffer->numElements + delta; newBuffer->maxElements = newBuffer->numElements; } else { // Out of memory asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Out of memory"); return; } // As objects in arrays of objects are not stored inline, it is safe to use memcpy here // since we're just copying the pointers to objects and not the actual objects. memcpy(newBuffer->data, buffer->data, at * elementSize); if (at < buffer->numElements) memcpy(newBuffer->data + (at + delta)*elementSize, buffer->data + at * elementSize, (buffer->numElements - at)*elementSize); // Initialize the new elements with default values Construct(newBuffer, at, at + delta); // Release the old buffer userFree(buffer); buffer = newBuffer; } else if (delta < 0) { Destruct(buffer, at, at - delta); // As objects in arrays of objects are not stored inline, it is safe to use memmove here // since we're just copying the pointers to objects and not the actual objects. memmove(buffer->data + at * elementSize, buffer->data + (at - delta)*elementSize, (buffer->numElements - (at - delta))*elementSize); buffer->numElements += delta; } else { // As objects in arrays of objects are not stored inline, it is safe to use memmove here // since we're just copying the pointers to objects and not the actual objects. memmove(buffer->data + (at + delta)*elementSize, buffer->data + at * elementSize, (buffer->numElements - at)*elementSize); Construct(buffer, at, at + delta); buffer->numElements += delta; } } // internal bool CScriptArray::CheckMaxSize(asUINT numElements) { // This code makes sure the size of the buffer that is allocated // for the array doesn't overflow and becomes smaller than requested asUINT maxSize = 0xFFFFFFFFul - sizeof(SArrayBuffer) + 1; if (elementSize > 0) maxSize /= elementSize; if (numElements > maxSize) { asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Too large array size"); return false; } // OK return true; } asITypeInfo *CScriptArray::GetArrayObjectType() const { return objType; } int CScriptArray::GetArrayTypeId() const { return objType->GetTypeId(); } int CScriptArray::GetElementTypeId() const { return subTypeId; } void CScriptArray::InsertAt(asUINT index, void *value) { if (index > buffer->numElements) { // If this is called from a script we raise a script exception asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Index out of bounds"); return; } // Make room for the new element Resize(1, index); // Set the value of the new element SetValue(index, value); } void CScriptArray::InsertAt(asUINT index, const CScriptArray &arr) { if (index > buffer->numElements) { asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Index out of bounds"); return; } if (objType != arr.objType) { // This shouldn't really be possible to happen when // called from a script, but let's check for it anyway asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Mismatching array types"); return; } asUINT elements = arr.GetSize(); Resize(elements, index); if (&arr != this) { for (asUINT n = 0; n < arr.GetSize(); n++) { // This const cast is allowed, since we know the // value will only be used to make a copy of it void *value = const_cast(arr.At(n)); SetValue(index + n, value); } } else { // The array that is being inserted is the same as this one. // So we should iterate over the elements before the index, // and then the elements after for (asUINT n = 0; n < index; n++) { // This const cast is allowed, since we know the // value will only be used to make a copy of it void *value = const_cast(arr.At(n)); SetValue(index + n, value); } for (asUINT n = index + elements, m = 0; n < arr.GetSize(); n++, m++) { // This const cast is allowed, since we know the // value will only be used to make a copy of it void *value = const_cast(arr.At(n)); SetValue(index + index + m, value); } } } void CScriptArray::InsertLast(void *value) { InsertAt(buffer->numElements, value); } void CScriptArray::RemoveAt(asUINT index) { if (index >= buffer->numElements) { // If this is called from a script we raise a script exception asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Index out of bounds"); return; } // Remove the element Resize(-1, index); } void CScriptArray::RemoveLast() { RemoveAt(buffer->numElements - 1); } // Return a pointer to the array element. Returns 0 if the index is out of bounds const void *CScriptArray::At(asUINT index) const { if (buffer == 0 || index >= buffer->numElements) { // If this is called from a script we raise a script exception asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Index out of bounds"); return 0; } if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE)) return *(void **)(buffer->data + elementSize * index); else return buffer->data + elementSize * index; } void *CScriptArray::At(asUINT index) { return const_cast(const_cast(this)->At(index)); } void *CScriptArray::GetBuffer() { return buffer->data; } // internal void CScriptArray::CreateBuffer(SArrayBuffer **buf, asUINT numElements) { *buf = reinterpret_cast(userAlloc(sizeof(SArrayBuffer) - 1 + elementSize * numElements)); if (*buf) { (*buf)->numElements = numElements; (*buf)->maxElements = numElements; Construct(*buf, 0, numElements); } else { // Oops, out of memory asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Out of memory"); } } // internal void CScriptArray::DeleteBuffer(SArrayBuffer *buf) { Destruct(buf, 0, buf->numElements); // Free the buffer userFree(buf); } // internal void CScriptArray::Construct(SArrayBuffer *buf, asUINT start, asUINT end) { if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE)) { // Create an object using the default constructor/factory for each element void **max = (void **)(buf->data + end * sizeof(void *)); void **d = (void **)(buf->data + start * sizeof(void *)); asIScriptEngine *engine = objType->GetEngine(); asITypeInfo *subType = objType->GetSubType(); for (; d < max; d++) { *d = (void *)engine->CreateScriptObject(subType); if (*d == 0) { // Set the remaining entries to null so the destructor // won't attempt to destroy invalid objects later memset(d, 0, sizeof(void *) * (max - d)); // There is no need to set an exception on the context, // as CreateScriptObject has already done that return; } } } else { // Set all elements to zero whether they are handles or primitives void *d = (void *)(buf->data + start * elementSize); memset(d, 0, (end - start)*elementSize); } } // internal void CScriptArray::Destruct(SArrayBuffer *buf, asUINT start, asUINT end) { if (subTypeId & asTYPEID_MASK_OBJECT) { asIScriptEngine *engine = objType->GetEngine(); void **max = (void **)(buf->data + end * sizeof(void *)); void **d = (void **)(buf->data + start * sizeof(void *)); for (; d < max; d++) { if (*d) engine->ReleaseScriptObject(*d, objType->GetSubType()); } } } // internal bool CScriptArray::Less(const void *a, const void *b, bool asc) { if (!asc) { // Swap items const void *TEMP = a; a = b; b = TEMP; } if (!(subTypeId & ~asTYPEID_MASK_SEQNBR)) { // Simple compare of values switch (subTypeId) { #define COMPARE(T) *((const T*)a) < *((const T*)b) case asTYPEID_BOOL: return COMPARE(bool); case asTYPEID_INT8: return COMPARE(signed char); case asTYPEID_UINT8: return COMPARE(unsigned char); case asTYPEID_INT16: return COMPARE(signed short); case asTYPEID_UINT16: return COMPARE(unsigned short); case asTYPEID_INT32: return COMPARE(signed int); case asTYPEID_UINT32: return COMPARE(unsigned int); case asTYPEID_FLOAT: return COMPARE(float); case asTYPEID_DOUBLE: return COMPARE(double); default: return COMPARE(signed int); // All enums fall in this case #undef COMPARE } } return false; } void CScriptArray::Reverse() { asUINT size = GetSize(); if (size >= 2) { asBYTE TEMP[16]; for (asUINT i = 0; i < size / 2; i++) { Copy(TEMP, GetArrayItemPointer(i)); Copy(GetArrayItemPointer(i), GetArrayItemPointer(size - i - 1)); Copy(GetArrayItemPointer(size - i - 1), TEMP); } } } bool CScriptArray::operator==(const CScriptArray &other) const { if (objType != other.objType) return false; if (GetSize() != other.GetSize()) return false; asIScriptContext *cmpContext = 0; bool isNested = false; if (subTypeId & ~asTYPEID_MASK_SEQNBR) { // Try to reuse the active context cmpContext = asGetActiveContext(); if (cmpContext) { if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0) isNested = true; else cmpContext = 0; } if (cmpContext == 0) { // TODO: Ideally this context would be retrieved from a pool, so we don't have to // create a new one everytime. We could keep a context with the array object // but that would consume a lot of resources as each context is quite heavy. cmpContext = objType->GetEngine()->CreateContext(); } } // Check if all elements are equal bool isEqual = true; SArrayCache *cache = reinterpret_cast(objType->GetUserData(ARRAY_CACHE)); for (asUINT n = 0; n < GetSize(); n++) if (!Equals(At(n), other.At(n), cmpContext, cache)) { isEqual = false; break; } if (cmpContext) { if (isNested) { asEContextState state = cmpContext->GetState(); cmpContext->PopState(); if (state == asEXECUTION_ABORTED) cmpContext->Abort(); } else cmpContext->Release(); } return isEqual; } // internal bool CScriptArray::Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const { if (!(subTypeId & ~asTYPEID_MASK_SEQNBR)) { // Simple compare of values switch (subTypeId) { #define COMPARE(T) *((const T*)a) == *((const T*)b) case asTYPEID_BOOL: return COMPARE(bool); case asTYPEID_INT8: return COMPARE(signed char); case asTYPEID_UINT8: return COMPARE(unsigned char); case asTYPEID_INT16: return COMPARE(signed short); case asTYPEID_UINT16: return COMPARE(unsigned short); case asTYPEID_INT32: return COMPARE(signed int); case asTYPEID_UINT32: return COMPARE(unsigned int); case asTYPEID_FLOAT: return COMPARE(float); case asTYPEID_DOUBLE: return COMPARE(double); default: return COMPARE(signed int); // All enums fall here #undef COMPARE } } else { int r = 0; if (subTypeId & asTYPEID_OBJHANDLE) { // Allow the find to work even if the array contains null handles if (*(const void * const *)a == *(const void * const *)b) return true; } // Execute object opEquals if available if (cache && cache->eqFunc) { // TODO: Add proper error handling r = ctx->Prepare(cache->eqFunc); assert(r >= 0); if (subTypeId & asTYPEID_OBJHANDLE) { r = ctx->SetObject(*((void * const *)a)); assert(r >= 0); r = ctx->SetArgObject(0, *((void * const *)b)); assert(r >= 0); } else { r = ctx->SetObject(const_cast(a)); assert(r >= 0); r = ctx->SetArgObject(0, const_cast(b)); assert(r >= 0); } r = ctx->Execute(); if (r == asEXECUTION_FINISHED) return ctx->GetReturnByte() != 0; return false; } // Execute object opCmp if available if (cache && cache->cmpFunc) { // TODO: Add proper error handling r = ctx->Prepare(cache->cmpFunc); assert(r >= 0); if (subTypeId & asTYPEID_OBJHANDLE) { r = ctx->SetObject(*((void * const *)a)); assert(r >= 0); r = ctx->SetArgObject(0, *((void * const *)b)); assert(r >= 0); } else { r = ctx->SetObject(const_cast(a)); assert(r >= 0); r = ctx->SetArgObject(0, const_cast(b)); assert(r >= 0); } r = ctx->Execute(); if (r == asEXECUTION_FINISHED) return (int)ctx->GetReturnDWord() == 0; return false; } } return false; } int CScriptArray::FindByRef(void *ref) const { return FindByRef(0, ref); } int CScriptArray::FindByRef(asUINT startAt, void *ref) const { // Find the matching element by its reference asUINT size = GetSize(); if (subTypeId & asTYPEID_OBJHANDLE) { // Dereference the pointer ref = *(void **)ref; for (asUINT i = startAt; i < size; i++) { if (*(void * const *)At(i) == ref) return i; } } else { // Compare the reference directly for (asUINT i = startAt; i < size; i++) { if (At(i) == ref) return i; } } return -1; } int CScriptArray::Find(void *value) const { return Find(0, value); } int CScriptArray::Find(asUINT startAt, void *value) const { // Check if the subtype really supports find() // TODO: Can't this be done at compile time too by the template callback SArrayCache *cache = 0; if (subTypeId & ~asTYPEID_MASK_SEQNBR) { cache = reinterpret_cast(objType->GetUserData(ARRAY_CACHE)); if (!cache || (cache->cmpFunc == 0 && cache->eqFunc == 0)) { asIScriptContext *ctx = asGetActiveContext(); asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId); // Throw an exception if (ctx) { char tmp[512]; if (cache && cache->eqFuncReturnCode == asMULTIPLE_FUNCTIONS) #if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__) sprintf_s(tmp, 512, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName()); #else snprintf(tmp, 512, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName()); #endif else #if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__) sprintf_s(tmp, 512, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName()); #else snprintf(tmp, 512, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName()); #endif ctx->SetException(tmp); } return -1; } } asIScriptContext *cmpContext = 0; bool isNested = false; if (subTypeId & ~asTYPEID_MASK_SEQNBR) { // Try to reuse the active context cmpContext = asGetActiveContext(); if (cmpContext) { if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0) isNested = true; else cmpContext = 0; } if (cmpContext == 0) { // TODO: Ideally this context would be retrieved from a pool, so we don't have to // create a new one everytime. We could keep a context with the array object // but that would consume a lot of resources as each context is quite heavy. cmpContext = objType->GetEngine()->CreateContext(); } } // Find the matching element int ret = -1; asUINT size = GetSize(); for (asUINT i = startAt; i < size; i++) { // value passed by reference if (Equals(At(i), value, cmpContext, cache)) { ret = (int)i; break; } } if (cmpContext) { if (isNested) { asEContextState state = cmpContext->GetState(); cmpContext->PopState(); if (state == asEXECUTION_ABORTED) cmpContext->Abort(); } else cmpContext->Release(); } return ret; } // internal // Copy object handle or primitive value // Even in arrays of objects the objects are allocated on // the heap and the array stores the pointers to the objects void CScriptArray::Copy(void *dst, void *src) { memcpy(dst, src, elementSize); } // internal // Swap two elements // Even in arrays of objects the objects are allocated on // the heap and the array stores the pointers to the objects. void CScriptArray::Swap(void *a, void *b) { asBYTE tmp[16]; Copy(tmp, a); Copy(a, b); Copy(b, tmp); } // internal // Return pointer to array item (object handle or primitive value) void *CScriptArray::GetArrayItemPointer(int index) { return buffer->data + index * elementSize; } // internal // Return pointer to data in buffer (object or primitive) void *CScriptArray::GetDataPointer(void *buf) { if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE)) { // Real address of object return reinterpret_cast(*(size_t *)buf); } else { // Primitive is just a raw data return buf; } } // Sort ascending void CScriptArray::SortAsc() { Sort(0, GetSize(), true); } // Sort ascending void CScriptArray::SortAsc(asUINT startAt, asUINT count) { Sort(startAt, count, true); } // Sort descending void CScriptArray::SortDesc() { Sort(0, GetSize(), false); } // Sort descending void CScriptArray::SortDesc(asUINT startAt, asUINT count) { Sort(startAt, count, false); } // internal void CScriptArray::Sort(asUINT startAt, asUINT count, bool asc) { // Subtype isn't primitive and doesn't have opCmp SArrayCache *cache = reinterpret_cast(objType->GetUserData(ARRAY_CACHE)); if (subTypeId & ~asTYPEID_MASK_SEQNBR) { if (!cache || cache->cmpFunc == 0) { asIScriptContext *ctx = asGetActiveContext(); asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId); // Throw an exception if (ctx) { char tmp[512]; if (cache && cache->cmpFuncReturnCode == asMULTIPLE_FUNCTIONS) #if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__) sprintf_s(tmp, 512, "Type '%s' has multiple matching opCmp methods", subType->GetName()); #else snprintf(tmp, 512, "Type '%s' has multiple matching opCmp methods", subType->GetName()); #endif else #if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__) sprintf_s(tmp, 512, "Type '%s' does not have a matching opCmp method", subType->GetName()); #else snprintf(tmp, 512, "Type '%s' does not have a matching opCmp method", subType->GetName()); #endif ctx->SetException(tmp); } return; } } // No need to sort if (count < 2) { return; } int start = startAt; int end = startAt + count; // Check if we could access invalid item while sorting if (start >= (int)buffer->numElements || end > (int)buffer->numElements) { asIScriptContext *ctx = asGetActiveContext(); // Throw an exception if (ctx) { ctx->SetException("Index out of bounds"); } return; } if (subTypeId & ~asTYPEID_MASK_SEQNBR) { asIScriptContext *cmpContext = 0; bool isNested = false; // Try to reuse the active context cmpContext = asGetActiveContext(); if (cmpContext) { if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0) isNested = true; else cmpContext = 0; } if (cmpContext == 0) cmpContext = objType->GetEngine()->RequestContext(); // Do the sorting struct { bool asc; asIScriptContext *cmpContext; asIScriptFunction *cmpFunc; bool operator()(void *a, void *b) const { if (!asc) { // Swap items void *TEMP = a; a = b; b = TEMP; } int r = 0; // Allow sort to work even if the array contains null handles if (a == 0) return true; if (b == 0) return false; // Execute object opCmp if (cmpFunc) { // TODO: Add proper error handling r = cmpContext->Prepare(cmpFunc); assert(r >= 0); r = cmpContext->SetObject(a); assert(r >= 0); r = cmpContext->SetArgObject(0, b); assert(r >= 0); r = cmpContext->Execute(); if (r == asEXECUTION_FINISHED) { return (int)cmpContext->GetReturnDWord() < 0; } } return false; } } customLess = {asc, cmpContext, cache ? cache->cmpFunc : 0}; Common::sort((void **)GetArrayItemPointer(start), (void **)GetArrayItemPointer(end), customLess); // Clean up if (cmpContext) { if (isNested) { asEContextState state = cmpContext->GetState(); cmpContext->PopState(); if (state == asEXECUTION_ABORTED) cmpContext->Abort(); } else objType->GetEngine()->ReturnContext(cmpContext); } } else { // TODO: Use std::sort for primitive types too // Insertion sort asBYTE tmp[16]; for (int i = start + 1; i < end; i++) { Copy(tmp, GetArrayItemPointer(i)); int j = i - 1; while (j >= start && Less(GetDataPointer(tmp), At(j), asc)) { Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j)); j--; } Copy(GetArrayItemPointer(j + 1), tmp); } } } // Sort with script callback for comparing elements void CScriptArray::Sort(asIScriptFunction *func, asUINT startAt, asUINT count) { // No need to sort if (count < 2) return; // Check if we could access invalid item while sorting asUINT start = startAt; asUINT end = asQWORD(startAt) + asQWORD(count) >= (asQWORD(1) << 32) ? 0xFFFFFFFF : startAt + count; if (end > buffer->numElements) end = buffer->numElements; if (start >= buffer->numElements) { asIScriptContext *ctx = asGetActiveContext(); // Throw an exception if (ctx) ctx->SetException("Index out of bounds"); return; } asIScriptContext *cmpContext = 0; bool isNested = false; // Try to reuse the active context cmpContext = asGetActiveContext(); if (cmpContext) { if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0) isNested = true; else cmpContext = 0; } if (cmpContext == 0) cmpContext = objType->GetEngine()->RequestContext(); // TODO: Security issue: If the array is accessed from the callback while the sort is going on the result may be unpredictable // For example, the callback resizes the array in the middle of the sort // Possible solution: set a lock flag on the array, and prohibit modifications while the lock flag is set // Bubble sort // TODO: optimize: Use an efficient sort algorithm for (asUINT i = start; i + 1 < end; i++) { asUINT best = i; for (asUINT j = i + 1; j < end; j++) { cmpContext->Prepare(func); cmpContext->SetArgAddress(0, At(j)); cmpContext->SetArgAddress(1, At(best)); int r = cmpContext->Execute(); if (r != asEXECUTION_FINISHED) break; if (*(bool *)(cmpContext->GetAddressOfReturnValue())) best = j; } // With Swap we guarantee that the array always sees all references // if the GC calls the EnumReferences in the middle of the sorting if (best != i) Swap(GetArrayItemPointer(i), GetArrayItemPointer(best)); } if (cmpContext) { if (isNested) { asEContextState state = cmpContext->GetState(); cmpContext->PopState(); if (state == asEXECUTION_ABORTED) cmpContext->Abort(); } else objType->GetEngine()->ReturnContext(cmpContext); } } // internal void CScriptArray::CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src) { asIScriptEngine *engine = objType->GetEngine(); if (subTypeId & asTYPEID_OBJHANDLE) { // Copy the references and increase the reference counters if (dst->numElements > 0 && src->numElements > 0) { int count = dst->numElements > src->numElements ? src->numElements : dst->numElements; void **max = (void **)(dst->data + count * sizeof(void *)); void **d = (void **)dst->data; void **s = (void **)src->data; for (; d < max; d++, s++) { void *tmp = *d; *d = *s; if (*d) engine->AddRefScriptObject(*d, objType->GetSubType()); // Release the old ref after incrementing the new to avoid problem incase it is the same ref if (tmp) engine->ReleaseScriptObject(tmp, objType->GetSubType()); } } } else { if (dst->numElements > 0 && src->numElements > 0) { int count = dst->numElements > src->numElements ? src->numElements : dst->numElements; if (subTypeId & asTYPEID_MASK_OBJECT) { // Call the assignment operator on all of the objects void **max = (void **)(dst->data + count * sizeof(void *)); void **d = (void **)dst->data; void **s = (void **)src->data; asITypeInfo *subType = objType->GetSubType(); for (; d < max; d++, s++) engine->AssignScriptObject(*d, *s, subType); } else { // Primitives are copied byte for byte memcpy(dst->data, src->data, count * elementSize); } } } } // internal // Precache some info void CScriptArray::Precache() { subTypeId = objType->GetSubTypeId(); // Check if it is an array of objects. Only for these do we need to cache anything // Type ids for primitives and enums only has the sequence number part if (!(subTypeId & ~asTYPEID_MASK_SEQNBR)) return; // The opCmp and opEquals methods are cached because the searching for the // methods is quite time consuming if a lot of array objects are created. // First check if a cache already exists for this array type SArrayCache *cache = reinterpret_cast(objType->GetUserData(ARRAY_CACHE)); if (cache) return; // We need to make sure the cache is created only once, even // if multiple threads reach the same point at the same time asAcquireExclusiveLock(); // Now that we got the lock, we need to check again to make sure the // cache wasn't created while we were waiting for the lock cache = reinterpret_cast(objType->GetUserData(ARRAY_CACHE)); if (cache) { asReleaseExclusiveLock(); return; } // Create the cache cache = reinterpret_cast(userAlloc(sizeof(SArrayCache))); if (!cache) { asIScriptContext *ctx = asGetActiveContext(); if (ctx) ctx->SetException("Out of memory"); asReleaseExclusiveLock(); return; } memset(cache, 0, sizeof(SArrayCache)); // If the sub type is a handle to const, then the methods must be const too bool mustBeConst = (subTypeId & asTYPEID_HANDLETOCONST) ? true : false; asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId); if (subType) { for (asUINT i = 0; i < subType->GetMethodCount(); i++) { asIScriptFunction *func = subType->GetMethodByIndex(i); if (func->GetParamCount() == 1 && (!mustBeConst || func->IsReadOnly())) { asDWORD flags = 0; int returnTypeId = func->GetReturnTypeId(&flags); // The method must not return a reference if (flags != asTM_NONE) continue; // opCmp returns an int and opEquals returns a bool bool isCmp = false, isEq = false; if (returnTypeId == asTYPEID_INT32 && strcmp(func->GetName(), "opCmp") == 0) isCmp = true; if (returnTypeId == asTYPEID_BOOL && strcmp(func->GetName(), "opEquals") == 0) isEq = true; if (!isCmp && !isEq) continue; // The parameter must either be a reference to the subtype or a handle to the subtype int paramTypeId; func->GetParam(0, ¶mTypeId, &flags); if ((paramTypeId & ~(asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST)) != (subTypeId & ~(asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST))) continue; if ((flags & asTM_INREF)) { if ((paramTypeId & asTYPEID_OBJHANDLE) || (mustBeConst && !(flags & asTM_CONST))) continue; } else if (paramTypeId & asTYPEID_OBJHANDLE) { if (mustBeConst && !(paramTypeId & asTYPEID_HANDLETOCONST)) continue; } else continue; if (isCmp) { if (cache->cmpFunc || cache->cmpFuncReturnCode) { cache->cmpFunc = 0; cache->cmpFuncReturnCode = asMULTIPLE_FUNCTIONS; } else cache->cmpFunc = func; } else if (isEq) { if (cache->eqFunc || cache->eqFuncReturnCode) { cache->eqFunc = 0; cache->eqFuncReturnCode = asMULTIPLE_FUNCTIONS; } else cache->eqFunc = func; } } } } if (cache->eqFunc == 0 && cache->eqFuncReturnCode == 0) cache->eqFuncReturnCode = asNO_FUNCTION; if (cache->cmpFunc == 0 && cache->cmpFuncReturnCode == 0) cache->cmpFuncReturnCode = asNO_FUNCTION; // Set the user data only at the end so others that retrieve it will know it is complete objType->SetUserData(cache, ARRAY_CACHE); asReleaseExclusiveLock(); } // GC behaviour void CScriptArray::EnumReferences(asIScriptEngine *engine) { // TODO: If garbage collection can be done from a separate thread, then this method must be // protected so that it doesn't get lost during the iteration if the array is modified // If the array is holding handles, then we need to notify the GC of them if (subTypeId & asTYPEID_MASK_OBJECT) { void **d = (void **)buffer->data; asITypeInfo *subType = engine->GetTypeInfoById(subTypeId); if ((subType->GetFlags() & asOBJ_REF)) { // For reference types we need to notify the GC of each instance for (asUINT n = 0; n < buffer->numElements; n++) { if (d[n]) engine->GCEnumCallback(d[n]); } } else if ((subType->GetFlags() & asOBJ_VALUE) && (subType->GetFlags() & asOBJ_GC)) { // For value types we need to forward the enum callback // to the object so it can decide what to do for (asUINT n = 0; n < buffer->numElements; n++) { if (d[n]) engine->ForwardGCEnumReferences(d[n], subType); } } } } // GC behaviour void CScriptArray::ReleaseAllHandles(asIScriptEngine *) { // Resizing to zero will release everything Resize(0); } void CScriptArray::AddRef() const { // Clear the GC flag then increase the counter gcFlag = false; asAtomicInc(refCount); } void CScriptArray::Release() const { // Clearing the GC flag then descrease the counter gcFlag = false; if (asAtomicDec(refCount) == 0) { // When reaching 0 no more references to this instance // exists and the object should be destroyed this->~CScriptArray(); userFree(const_cast(this)); } } // GC behaviour int CScriptArray::GetRefCount() { return refCount; } // GC behaviour void CScriptArray::SetFlag() { gcFlag = true; } // GC behaviour bool CScriptArray::GetFlag() { return gcFlag; } //-------------------------------------------- // Generic calling conventions static void ScriptArrayFactory_Generic(asIScriptGeneric *gen) { asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti); } static void ScriptArrayFactory2_Generic(asIScriptGeneric *gen) { asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0); asUINT length = gen->GetArgDWord(1); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length); } static void ScriptArrayListFactory_Generic(asIScriptGeneric *gen) { asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0); void *buf = gen->GetArgAddress(1); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, buf); } static void ScriptArrayFactoryDefVal_Generic(asIScriptGeneric *gen) { asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0); asUINT length = gen->GetArgDWord(1); void *defVal = gen->GetArgAddress(2); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length, defVal); } static void ScriptArrayTemplateCallback_Generic(asIScriptGeneric *gen) { asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0); bool *dontGarbageCollect = *(bool **)gen->GetAddressOfArg(1); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = ScriptArrayTemplateCallback(ti, *dontGarbageCollect); } static void ScriptArrayAssignment_Generic(asIScriptGeneric *gen) { CScriptArray *other = (CScriptArray *)gen->GetArgObject(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); *self = *other; gen->SetReturnObject(self); } static void ScriptArrayEquals_Generic(asIScriptGeneric *gen) { CScriptArray *other = (CScriptArray *)gen->GetArgObject(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); gen->SetReturnByte(self->operator==(*other)); } static void ScriptArrayFind_Generic(asIScriptGeneric *gen) { void *value = gen->GetArgAddress(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); gen->SetReturnDWord(self->Find(value)); } static void ScriptArrayFind2_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); void *value = gen->GetArgAddress(1); CScriptArray *self = (CScriptArray *)gen->GetObject(); gen->SetReturnDWord(self->Find(index, value)); } static void ScriptArrayFindByRef_Generic(asIScriptGeneric *gen) { void *value = gen->GetArgAddress(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); gen->SetReturnDWord(self->FindByRef(value)); } static void ScriptArrayFindByRef2_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); void *value = gen->GetArgAddress(1); CScriptArray *self = (CScriptArray *)gen->GetObject(); gen->SetReturnDWord(self->FindByRef(index, value)); } static void ScriptArrayAt_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); gen->SetReturnAddress(self->At(index)); } static void ScriptArrayInsertAt_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); void *value = gen->GetArgAddress(1); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->InsertAt(index, value); } static void ScriptArrayInsertAtArray_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); CScriptArray *array = (CScriptArray *)gen->GetArgAddress(1); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->InsertAt(index, *array); } static void ScriptArrayRemoveAt_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->RemoveAt(index); } static void ScriptArrayRemoveRange_Generic(asIScriptGeneric *gen) { asUINT start = gen->GetArgDWord(0); asUINT count = gen->GetArgDWord(1); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->RemoveRange(start, count); } static void ScriptArrayInsertLast_Generic(asIScriptGeneric *gen) { void *value = gen->GetArgAddress(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->InsertLast(value); } static void ScriptArrayRemoveLast_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); self->RemoveLast(); } static void ScriptArrayLength_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); gen->SetReturnDWord(self->GetSize()); } static void ScriptArrayResize_Generic(asIScriptGeneric *gen) { asUINT size = gen->GetArgDWord(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->Resize(size); } static void ScriptArrayReserve_Generic(asIScriptGeneric *gen) { asUINT size = gen->GetArgDWord(0); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->Reserve(size); } static void ScriptArraySortAsc_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); self->SortAsc(); } static void ScriptArrayReverse_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); self->Reverse(); } static void ScriptArrayIsEmpty_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = self->IsEmpty(); } static void ScriptArraySortAsc2_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); asUINT count = gen->GetArgDWord(1); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->SortAsc(index, count); } static void ScriptArraySortDesc_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); self->SortDesc(); } static void ScriptArraySortDesc2_Generic(asIScriptGeneric *gen) { asUINT index = gen->GetArgDWord(0); asUINT count = gen->GetArgDWord(1); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->SortDesc(index, count); } static void ScriptArraySortCallback_Generic(asIScriptGeneric *gen) { asIScriptFunction *callback = (asIScriptFunction *)gen->GetArgAddress(0); asUINT startAt = gen->GetArgDWord(1); asUINT count = gen->GetArgDWord(2); CScriptArray *self = (CScriptArray *)gen->GetObject(); self->Sort(callback, startAt, count); } static void ScriptArrayAddRef_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); self->AddRef(); } static void ScriptArrayRelease_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); self->Release(); } static void ScriptArrayGetRefCount_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = self->GetRefCount(); } static void ScriptArraySetFlag_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); self->SetFlag(); } static void ScriptArrayGetFlag_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); *reinterpret_cast(gen->GetAddressOfReturnLocation()) = self->GetFlag(); } static void ScriptArrayEnumReferences_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0); self->EnumReferences(engine); } static void ScriptArrayReleaseAllHandles_Generic(asIScriptGeneric *gen) { CScriptArray *self = (CScriptArray *)gen->GetObject(); asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0); self->ReleaseAllHandles(engine); } static void RegisterScriptArray_Generic(asIScriptEngine *engine) { int r = 0; UNUSED_VAR(r); engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoArrayCache, ARRAY_CACHE); r = engine->RegisterObjectType("array", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptArrayTemplateCallback_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_FACTORY, "array@ f(int&in)", asFUNCTION(ScriptArrayFactory_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_FACTORY, "array@ f(int&in, uint length) explicit", asFUNCTION(ScriptArrayFactory2_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_FACTORY, "array@ f(int&in, uint length, const T &in value)", asFUNCTION(ScriptArrayFactoryDefVal_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_LIST_FACTORY, "array@ f(int&in, int&in) {repeat T}", asFUNCTION(ScriptArrayListFactory_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptArrayAddRef_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptArrayRelease_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "T &opIndex(uint index)", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "const T &opIndex(uint index) const", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "array &opAssign(const array&in)", asFUNCTION(ScriptArrayAssignment_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void insertAt(uint index, const T&in value)", asFUNCTION(ScriptArrayInsertAt_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void insertAt(uint index, const array& arr)", asFUNCTION(ScriptArrayInsertAtArray_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void insertLast(const T&in value)", asFUNCTION(ScriptArrayInsertLast_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void removeAt(uint index)", asFUNCTION(ScriptArrayRemoveAt_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void removeLast()", asFUNCTION(ScriptArrayRemoveLast_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void removeRange(uint start, uint count)", asFUNCTION(ScriptArrayRemoveRange_Generic), asCALL_GENERIC); assert(r >= 0); #if AS_USE_ACCESSORS != 1 r = engine->RegisterObjectMethod("array", "uint length() const", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC); assert(r >= 0); #endif r = engine->RegisterObjectMethod("array", "void reserve(uint length)", asFUNCTION(ScriptArrayReserve_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void resize(uint length)", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void sortAsc()", asFUNCTION(ScriptArraySortAsc_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void sortAsc(uint startAt, uint count)", asFUNCTION(ScriptArraySortAsc2_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void sortDesc()", asFUNCTION(ScriptArraySortDesc_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void sortDesc(uint startAt, uint count)", asFUNCTION(ScriptArraySortDesc2_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void reverse()", asFUNCTION(ScriptArrayReverse_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "int find(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "int find(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind2_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "int findByRef(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "int findByRef(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef2_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "bool opEquals(const array&in) const", asFUNCTION(ScriptArrayEquals_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "bool isEmpty() const", asFUNCTION(ScriptArrayIsEmpty_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterFuncdef("bool array::less(const T&in if_handle_then_const a, const T&in if_handle_then_const b)"); r = engine->RegisterObjectMethod("array", "void sort(const less &in, uint startAt = 0, uint count = uint(-1))", asFUNCTION(ScriptArraySortCallback_Generic), asCALL_GENERIC); assert(r >= 0); #if AS_USE_STLNAMES != 1 && AS_USE_ACCESSORS == 1 r = engine->RegisterObjectMethod("array", "uint get_length() const property", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("array", "void set_length(uint) property", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC); assert(r >= 0); #endif r = engine->RegisterObjectBehaviour("array", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptArrayGetRefCount_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptArraySetFlag_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptArrayGetFlag_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptArrayEnumReferences_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("array", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptArrayReleaseAllHandles_Generic), asCALL_GENERIC); assert(r >= 0); } END_AS_NAMESPACE