/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "common/events.h" #include "common/system.h" #include "hpl1/engine/input/Keyboard.h" #include "hpl1/engine/input/LowLevelInput.h" #include "hpl1/engine/input/Mouse.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { //----------------------------------------------------------------------- LowLevelInput::LowLevelInput(iLowLevelGraphics *apLowLevelGraphics) { _lowLevelGraphics = apLowLevelGraphics; LockInput(true); } //----------------------------------------------------------------------- void LowLevelInput::LockInput(bool abX) { g_system->lockMouse(abX); } //----------------------------------------------------------------------- void LowLevelInput::BeginInputUpdate() { Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { _events.push_back(event); } } //----------------------------------------------------------------------- void LowLevelInput::EndInputUpdate() { _events.clear(); } //----------------------------------------------------------------------- Mouse *LowLevelInput::CreateMouse() { return hplNew(Mouse, (this, _lowLevelGraphics)); } //----------------------------------------------------------------------- Keyboard *LowLevelInput::CreateKeyboard() { return hplNew(Keyboard, (this)); } //----------------------------------------------------------------------- } // namespace hpl