/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_KEYBOARD_H #define HPL_KEYBOARD_H #include "common/bitarray.h" #include "common/keyboard.h" #include "common/queue.h" #include "hpl1/engine/input/InputDevice.h" #include "hpl1/engine/input/InputTypes.h" namespace Common { struct Event; } namespace hpl { class LowLevelInput; class Keyboard : public iInputDevice { public: Keyboard(LowLevelInput *); /** * * \param aKey The key to check * \return true if pressed else false */ bool KeyIsDown(Common::KeyCode aKey); /** * Can be checked many times to see all key presses * \return key that is currently pressed. eKey_NONE is no key. */ Common::KeyState GetKey(); /** * * \return If ANY key is pressed */ bool KeyIsPressed(); /** * \return The current modifiers. */ int GetModifier(); /** * \todo Implement! * \param eKey The key to change to string. * \return The name of the key as a string. */ tString KeyToString(Common::KeyCode eKey); /** * \todo Implement! * \param tString NAme of the key * \return enum of the key. */ Common::KeyCode StringToKey(tString); void Update(); private: void processEvent(const Common::Event &ev); int _modifiers; Common::BitArray _downKeys; Common::Queue _pressedKeys; LowLevelInput *_lowLevelSystem; }; } // namespace hpl #endif // HPL_KEYBOARD_H