/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/input/ActionMouseButton.h" #include "hpl1/engine/input/Input.h" #include "hpl1/engine/input/Mouse.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cActionMouseButton::cActionMouseButton(tString asName, cInput *apInput, eMButton aButton) : iAction(asName) { mButton = aButton; mpInput = apInput; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- bool cActionMouseButton::IsTriggerd() { return mpInput->GetMouse()->ButtonIsDown(mButton); } //----------------------------------------------------------------------- float cActionMouseButton::GetValue() { if (IsTriggerd()) return 1.0; else return 0.0; } //----------------------------------------------------------------------- tString cActionMouseButton::GetInputName() { switch (mButton) { case eMButton_Left: return "LeftMouse"; case eMButton_Middle: return "MiddleMouse"; case eMButton_Right: return "RightMouse"; case eMButton_WheelUp: return "WheelUp"; case eMButton_WheelDown: return "WheelDown"; case eMButton_6: return "Mouse6"; case eMButton_7: return "Mouse7"; case eMButton_8: return "Mouse8"; case eMButton_9: return "Mouse9"; default: break; } return "Unknown"; } //----------------------------------------------------------------------- } // namespace hpl