/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/input/Action.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iAction::iAction(tString asName) { msName = asName; mbBecameTriggerd = false; mbIsTriggerd = false; mfTimeCount = -1.0; mbTriggerDown = false; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- bool iAction::WasTriggerd() { if (mbBecameTriggerd && !IsTriggerd()) { mbBecameTriggerd = false; return true; } return false; } //----------------------------------------------------------------------- bool iAction::BecameTriggerd() { if (!mbIsTriggerd && IsTriggerd()) { mbIsTriggerd = true; return true; } return false; } //----------------------------------------------------------------------- bool iAction::DoubleTriggerd(float afLimit) { if (!mbTriggerDown && IsTriggerd()) { mbTriggerDown = true; if (mfTimeCount < 0 || mfTimeCount > afLimit) { mfTimeCount = 0; return false; } else { mfTimeCount = 0; mbIsTriggerd = true; return true; } } return false; } //----------------------------------------------------------------------- void iAction::Update(float afTimeStep) { UpdateLogic(afTimeStep); if (!IsTriggerd()) { mbIsTriggerd = false; mbTriggerDown = false; if (mfTimeCount >= 0) mfTimeCount += afTimeStep; } else { mbBecameTriggerd = true; } } //----------------------------------------------------------------------- void iAction::UpdateLogic(float afTimeStep) { } //----------------------------------------------------------------------- tString iAction::GetName() { return msName; } //----------------------------------------------------------------------- } // namespace hpl