// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// REFRACTION VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; vec4 color = gl_Color; vec2 uv = gl_MultiTexCoord0.xy; out vec4 vColor; out vec2 vUv; uniform mat4 worldViewProj; void main() { gl_Position = (worldViewProj * position); vColor = clamp(color, vec4(0.0), vec4(1.0)); vUv = uv; }