// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// SPECULAR BUMPMAPPING 2D VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; vec3 uv = gl_MultiTexCoord0.xyz; out vec3 vUv; uniform mat4 worldViewProj; void main() { gl_Position = (worldViewProj * position); vUv = uv; }