// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// ///DEPTH OF FIELD VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; out float vDepth; uniform mat4 worldViewProj; void main() { //Get the positions in window space. gl_Position = (worldViewProj * position); vDepth = gl_Position.z; }