// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// SIMPLE DIFFUSE COLOR VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; vec3 color = gl_Color.xyz; out vec4 vColor; out float vUv; uniform mat4 worldViewProj; uniform vec3 fogColor; uniform float fogStart; uniform float fogEnd; void main() { gl_Position = (worldViewProj * position); vUv = (fogEnd - gl_Position.z)/(fogEnd - fogStart); vColor.xyz = clamp(fogColor, vec3(0.0), vec3(1.0)); vColor.w = 1; }