/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_PHYSICS_MATERIAL_NEWTON_H #define HPL_PHYSICS_MATERIAL_NEWTON_H #include "hpl1/engine/libraries/newton/Newton.h" #include "hpl1/engine/physics/PhysicsMaterial.h" namespace hpl { class iPhysicsBody; class cPhysicsContactData; class cPhysicsMaterialNewton : public iPhysicsMaterial { public: cPhysicsMaterialNewton(const tString &asName, iPhysicsWorld *apWorld, int alMatId = -1); ~cPhysicsMaterialNewton(); void SetElasticity(float afElasticity); float GetElasticity() const; void SetStaticFriction(float afElasticity); float GetStaticFriction() const; void SetKineticFriction(float afElasticity); float GetKineticFriction() const; void SetFrictionCombMode(ePhysicsMaterialCombMode aMode); ePhysicsMaterialCombMode GetFrictionCombMode() const; void SetElasticityCombMode(ePhysicsMaterialCombMode aMode); ePhysicsMaterialCombMode GetElasticityCombMode() const; void UpdateMaterials(); int GetId() { return mlMaterialId; } private: float Combine(ePhysicsMaterialCombMode aMode, float afX, float afY); static int BeginContactCallback(const NewtonMaterial *material, const NewtonBody *apBody1, const NewtonBody *apBody2, int32); static void ProcessContactCallback(const NewtonJoint *joint, float, int32); NewtonWorld *mpNewtonWorld; int mlMaterialId; ePhysicsMaterialCombMode mFrictionMode; ePhysicsMaterialCombMode mElasticityMode; float mfElasticity; float mfStaticFriction; float mfKineticFriction; }; } // namespace hpl #endif // HPL_PHYSICS_MATERIAL_NEWTON_H