/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/impl/PhysicsJointSliderNewton.h" #include "hpl1/engine/impl/PhysicsBodyNewton.h" #include "hpl1/engine/impl/PhysicsWorldNewton.h" #include "common/str.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cPhysicsJointSliderNewton::cPhysicsJointSliderNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir) : iPhysicsJointNewton(asName, apParentBody, apChildBody, apWorld, avPivotPoint) { mvPin = avPinDir; mvPin.Normalise(); const float fPivotPoint[3] = {avPivotPoint.x, avPivotPoint.y, avPivotPoint.z}; const float fPinDir[3] = {avPinDir.x, avPinDir.y, avPinDir.z}; mpNewtonJoint = NewtonConstraintCreateSlider(mpNewtonWorld, fPivotPoint, fPinDir, mpNewtonChildBody, mpNewtonParentBody); NewtonJointSetUserData(mpNewtonJoint, (void *)this); NewtonSliderSetUserCallback(mpNewtonJoint, LimitCallback); mfMaxDistance = 0; mfMinDistance = 0; mvPinDir = avPinDir; mvPivotPoint = avPivotPoint; } //----------------------------------------------------------------------- cPhysicsJointSliderNewton::~cPhysicsJointSliderNewton() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cPhysicsJointSliderNewton::SetMaxDistance(float afX) { mfMaxDistance = afX; // fixes a problem with the crane in level 11 (new storage room) not updating // after the the limits have been changed, preventing it from moving if (mpChildBody && Common::String(msName.c_str()).contains("crane")) mpChildBody->AddImpulse({0.001f, 0.001f, 0.001f}); } void cPhysicsJointSliderNewton::SetMinDistance(float afX) { mfMinDistance = afX; } float cPhysicsJointSliderNewton::GetMaxDistance() { return mfMaxDistance; } float cPhysicsJointSliderNewton::GetMinDistance() { return mfMinDistance; } //----------------------------------------------------------------------- cVector3f cPhysicsJointSliderNewton::GetVelocity() { float fSpeed = NewtonSliderGetJointVeloc(mpNewtonJoint); return mvPin * fSpeed; } cVector3f cPhysicsJointSliderNewton::GetAngularVelocity() { return cVector3f(0, 0, 0); } cVector3f cPhysicsJointSliderNewton::GetForce() { cVector3f vForce; NewtonSliderGetJointForce(mpNewtonJoint, &vForce.x); return vForce; } //----------------------------------------------------------------------- float cPhysicsJointSliderNewton::GetDistance() { return NewtonSliderGetJointPosit(mpNewtonJoint); } float cPhysicsJointSliderNewton::GetAngle() { return 0; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // STATIC CALLBACKS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- unsigned cPhysicsJointSliderNewton::LimitCallback(const NewtonJoint *pSlider, NewtonHingeSliderUpdateDesc *pDesc) { cPhysicsJointSliderNewton *pSliderJoint = (cPhysicsJointSliderNewton *)NewtonJointGetUserData(pSlider); // pSliderJoint->OnPhysicsUpdate(); float fDistance = NewtonSliderGetJointPosit(pSlider); // Log("Dist: %f\n",fDistance); if (pSliderJoint->mfMinDistance == 0 && pSliderJoint->mfMaxDistance == 0) return 0; // Avoid oscillation CheckLimitAutoSleep(pSliderJoint, pSliderJoint->mfMinDistance, pSliderJoint->mfMaxDistance, fDistance); if (fDistance < pSliderJoint->mfMinDistance) { pSliderJoint->OnMinLimit(); pDesc->m_accel = NewtonSliderCalculateStopAccel(pSlider, pDesc, pSliderJoint->mfMinDistance); pDesc->m_minFriction = 0; // Log("Under Min. Acc: %f Dist %f\n",pDesc->m_accel,fDistance); return 1; } else if (fDistance > pSliderJoint->mfMaxDistance) { pSliderJoint->OnMaxLimit(); pDesc->m_accel = NewtonSliderCalculateStopAccel(pSlider, pDesc, pSliderJoint->mfMaxDistance); pDesc->m_maxFriction = 0; // Log("Over Max. Acc: %f Dist %f\n",pDesc->m_accel,fDistance); return 1; } else { if (pSliderJoint->mpParentBody == NULL || pSliderJoint->mpParentBody->GetMass() == 0) { if ((pSliderJoint->mfStickyMaxDistance != 0 && fabs(fDistance - pSliderJoint->mfMaxDistance) < pSliderJoint->mfStickyMaxDistance) || (pSliderJoint->mfStickyMinDistance != 0 && fabs(fDistance - pSliderJoint->mfMinDistance) < pSliderJoint->mfStickyMinDistance)) { pSliderJoint->mpChildBody->SetAngularVelocity(0); pSliderJoint->mpChildBody->SetLinearVelocity(0); } } pSliderJoint->OnNoLimit(); } // Log("Nothing, Dist %f\n",fDistance); return 0; } //----------------------------------------------------------------------- } // namespace hpl