/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_PHYSICS_JOINT_SCREW_NEWTON_H #define HPL_PHYSICS_JOINT_SCREW_NEWTON_H #include "hpl1/engine/impl/PhysicsJointNewton.h" #include "hpl1/engine/physics/PhysicsJointScrew.h" namespace hpl { class cPhysicsJointScrewNewton : public iPhysicsJointNewton { public: cPhysicsJointScrewNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir); ~cPhysicsJointScrewNewton(); void SetMaxDistance(float afX); void SetMinDistance(float afX); float GetMaxDistance(); float GetMinDistance(); cVector3f GetVelocity(); cVector3f GetAngularVelocity(); cVector3f GetForce(); float GetDistance(); float GetAngle(); private: static unsigned LimitCallback(const NewtonJoint *pSlider, NewtonHingeSliderUpdateDesc *pDesc); }; } // namespace hpl #endif // HPL_PHYSICS_JOINT_SCREW_NEWTON_H