/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/impl/PhysicsJointScrewNewton.h" #include "hpl1/engine/impl/PhysicsBodyNewton.h" #include "hpl1/engine/impl/PhysicsWorldNewton.h" #include "hpl1/engine/math/Vector3.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cPhysicsJointScrewNewton::cPhysicsJointScrewNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir) : iPhysicsJointNewton(asName, apParentBody, apChildBody, apWorld, avPivotPoint) { mvPin = avPinDir; mvPin.Normalise(); VEC3_CONST_ARRAY(pvPoint, avPivotPoint); VEC3_CONST_ARRAY(pDir, avPinDir); mpNewtonJoint = NewtonConstraintCreateCorkscrew(mpNewtonWorld, pvPoint, pDir, mpNewtonChildBody, mpNewtonParentBody); NewtonJointSetUserData(mpNewtonJoint, (void *)this); NewtonCorkscrewSetUserCallback(mpNewtonJoint, LimitCallback); mfMaxDistance = 0; mfMinDistance = 0; mvPinDir = avPinDir; mvPivotPoint = avPivotPoint; } //----------------------------------------------------------------------- cPhysicsJointScrewNewton::~cPhysicsJointScrewNewton() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cPhysicsJointScrewNewton::SetMaxDistance(float afX) { mfMaxDistance = afX; } void cPhysicsJointScrewNewton::SetMinDistance(float afX) { mfMinDistance = afX; } float cPhysicsJointScrewNewton::GetMaxDistance() { return mfMaxDistance; } float cPhysicsJointScrewNewton::GetMinDistance() { return mfMinDistance; } //----------------------------------------------------------------------- cVector3f cPhysicsJointScrewNewton::GetVelocity() { float fSpeed = NewtonCorkscrewGetJointVeloc(mpNewtonJoint); return mvPin * fSpeed; } cVector3f cPhysicsJointScrewNewton::GetAngularVelocity() { return cVector3f(0, 0, 0); } cVector3f cPhysicsJointScrewNewton::GetForce() { cVector3f vForce; NewtonCorkscrewGetJointForce(mpNewtonJoint, &vForce.x); return vForce; } //----------------------------------------------------------------------- float cPhysicsJointScrewNewton::GetDistance() { return NewtonCorkscrewGetJointPosit(mpNewtonJoint); } float cPhysicsJointScrewNewton::GetAngle() { return NewtonCorkscrewGetJointAngle(mpNewtonJoint); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // STATIC CALLBACKS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- unsigned cPhysicsJointScrewNewton::LimitCallback(const NewtonJoint *pScrew, NewtonHingeSliderUpdateDesc *pDesc) { cPhysicsJointScrewNewton *pScrewJoint = (cPhysicsJointScrewNewton *)NewtonJointGetUserData(pScrew); // pScrewJoint->OnPhysicsUpdate(); float fDistance = NewtonCorkscrewGetJointPosit(pScrew); // Log("Dist: %f\n",fDistance); if (pScrewJoint->mfMinDistance == 0 && pScrewJoint->mfMaxDistance == 0) return 0; // Avoid oscillation CheckLimitAutoSleep(pScrewJoint, pScrewJoint->mfMinDistance, pScrewJoint->mfMaxDistance, fDistance); if (fDistance < pScrewJoint->mfMinDistance) { pScrewJoint->OnMinLimit(); pDesc->m_accel = NewtonCorkscrewCalculateStopAccel(pScrew, pDesc, pScrewJoint->mfMinDistance); pDesc->m_minFriction = 0; return 1; } else if (fDistance > pScrewJoint->mfMaxDistance) { pScrewJoint->OnMaxLimit(); pDesc->m_accel = NewtonCorkscrewCalculateStopAccel(pScrew, pDesc, pScrewJoint->mfMaxDistance); pDesc->m_maxFriction = 0; return 1; } else { if (pScrewJoint->mpParentBody == NULL || pScrewJoint->mpParentBody->GetMass() == 0) { if ((pScrewJoint->mfStickyMaxDistance != 0 && fabs(fDistance - pScrewJoint->mfMaxDistance) < pScrewJoint->mfStickyMaxDistance) || (pScrewJoint->mfStickyMinDistance != 0 && fabs(fDistance - pScrewJoint->mfMinDistance) < pScrewJoint->mfStickyMinDistance)) { pScrewJoint->mpChildBody->SetAngularVelocity(0); pScrewJoint->mpChildBody->SetLinearVelocity(0); } } pScrewJoint->OnNoLimit(); } return 0; } //----------------------------------------------------------------------- } // namespace hpl