/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/impl/PhysicsJointHingeNewton.h"
#include "hpl1/engine/system/low_level_system.h"
#include "hpl1/engine/impl/PhysicsBodyNewton.h"
#include "hpl1/engine/impl/PhysicsWorldNewton.h"
#include "hpl1/engine/math/Math.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cPhysicsJointHingeNewton::cPhysicsJointHingeNewton(const tString &asName,
iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir)
: iPhysicsJointNewton(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {
const float fPivotPoint[3] = {avPivotPoint.x, avPivotPoint.y, avPivotPoint.z};
const float fPinDir[3] = {avPinDir.x, avPinDir.y, avPinDir.z};
mpNewtonJoint = NewtonConstraintCreateHinge(mpNewtonWorld, fPivotPoint, fPinDir,
mpNewtonChildBody, mpNewtonParentBody);
// Add callback and user data.
NewtonJointSetUserData(mpNewtonJoint, (void *)this);
NewtonHingeSetUserCallback(mpNewtonJoint, LimitCallback);
mvPinDir = avPinDir;
mvPivotPoint = avPivotPoint;
mfMaxAngle = 0;
mfMinAngle = 0;
mfPreviousAngle = 0;
}
//-----------------------------------------------------------------------
cPhysicsJointHingeNewton::~cPhysicsJointHingeNewton() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cPhysicsJointHingeNewton::SetMaxAngle(float afAngle) {
mfMaxAngle = afAngle;
}
void cPhysicsJointHingeNewton::SetMinAngle(float afAngle) {
mfMinAngle = afAngle;
}
float cPhysicsJointHingeNewton::GetMaxAngle() {
return mfMaxAngle;
}
float cPhysicsJointHingeNewton::GetMinAngle() {
return mfMinAngle;
}
//-----------------------------------------------------------------------
cVector3f cPhysicsJointHingeNewton::GetVelocity() {
return cVector3f(0, 0, 0);
}
cVector3f cPhysicsJointHingeNewton::GetAngularVelocity() {
float fSpeed = NewtonHingeGetJointOmega(mpNewtonJoint);
return mvPinDir * fSpeed;
}
cVector3f cPhysicsJointHingeNewton::GetForce() {
cVector3f vForce;
NewtonHingeGetJointForce(mpNewtonJoint, &vForce.x);
return vForce;
}
//-----------------------------------------------------------------------
float cPhysicsJointHingeNewton::GetDistance() {
return 0;
}
float cPhysicsJointHingeNewton::GetAngle() {
return NewtonHingeGetJointAngle(mpNewtonJoint);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// STATIC CALLBACKS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
unsigned cPhysicsJointHingeNewton::LimitCallback(const NewtonJoint *pHinge, NewtonHingeSliderUpdateDesc *pDesc) {
cPhysicsJointHingeNewton *pHingeJoint = (cPhysicsJointHingeNewton *)NewtonJointGetUserData(pHinge);
// pHingeJoint->OnPhysicsUpdate();
if (pHingeJoint->mfMaxAngle == 0 && pHingeJoint->mfMinAngle == 0)
return 0;
float fAngle = NewtonHingeGetJointAngle(pHinge);
// Avoid oscillation
CheckLimitAutoSleep(pHingeJoint, pHingeJoint->mfMinAngle, pHingeJoint->mfMaxAngle, fAngle);
bool bSkipLimitCheck = false;
if (fabs(pHingeJoint->mfPreviousAngle - fAngle) > cMath::ToRad(300))
bSkipLimitCheck = true;
// Max limit
if (fAngle > pHingeJoint->mfMaxAngle && bSkipLimitCheck == false) {
pHingeJoint->OnMaxLimit();
pDesc->m_accel = NewtonHingeCalculateStopAlpha(pHinge, pDesc, pHingeJoint->mfMaxAngle);
pDesc->m_maxFriction = 0;
pHingeJoint->mfPreviousAngle = fAngle;
return 1;
}
// Min limit
else if (fAngle < pHingeJoint->mfMinAngle && bSkipLimitCheck == false) {
pHingeJoint->OnMinLimit();
pDesc->m_accel = NewtonHingeCalculateStopAlpha(pHinge, pDesc, pHingeJoint->mfMinAngle);
pDesc->m_minFriction = 0;
pHingeJoint->mfPreviousAngle = fAngle;
return 1;
} else {
if (pHingeJoint->mpParentBody == NULL || pHingeJoint->mpParentBody->GetMass() == 0) {
if ((pHingeJoint->mfStickyMaxDistance != 0 &&
fabs(fAngle - pHingeJoint->mfMaxAngle) < pHingeJoint->mfStickyMaxDistance) ||
(pHingeJoint->mfStickyMinDistance != 0 &&
fabs(fAngle - pHingeJoint->mfMinAngle) < pHingeJoint->mfStickyMinDistance)) {
pHingeJoint->mpChildBody->SetAngularVelocity(0);
pHingeJoint->mpChildBody->SetLinearVelocity(0);
}
}
pHingeJoint->OnNoLimit();
}
pHingeJoint->mfPreviousAngle = fAngle;
return 0;
}
//-----------------------------------------------------------------------
} // namespace hpl