/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/gui/WidgetBaseClasses.h" #include "hpl1/engine/system/low_level_system.h" #include "hpl1/engine/math/Math.h" #include "hpl1/engine/gui/GuiGfxElement.h" #include "hpl1/engine/gui/GuiSet.h" #include "hpl1/engine/gui/GuiSkin.h" #include "hpl1/engine/gui/Widget.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // ITEM CONTAINER ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void iWidgetItemContainer::AddItem(const tWString &asItem) { mvItems.push_back(asItem); UpdateProperties(); } void iWidgetItemContainer::RemoveItem(int alX) { int lCount = 0; tWStringVecIt it = mvItems.begin(); for (; it != mvItems.end(); ++it, ++lCount) { if (lCount == alX) { mvItems.erase(it); break; } } UpdateProperties(); } void iWidgetItemContainer::RemoveItem(const tWString &asItem) { tWStringVecIt it = mvItems.begin(); for (; it != mvItems.end(); ++it) { if (*it == asItem) { mvItems.erase(it); break; } } } //----------------------------------------------------------------------- const tWString &iWidgetItemContainer::GetItem(int alX) const { return mvItems[alX]; } void iWidgetItemContainer::SetItem(int alX, const tWString &asText) { mvItems[alX] = asText; } int iWidgetItemContainer::GetItemNum() const { return (int)mvItems.size(); } bool iWidgetItemContainer::HasItem(const tWString &asItem) { tWStringVecIt it = mvItems.begin(); for (; it != mvItems.end(); ++it) { if (*it == asItem) return true; } return false; } //----------------------------------------------------------------------- //----------------------------------------------------------------------- } // namespace hpl