/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_GUI_H #define HPL_GUI_H #include "hpl1/engine/game/Updateable.h" #include "hpl1/engine/gui/GuiTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "common/stablemap.h" namespace hpl { class cResources; class cGraphics; class cSound; class cScene; class cGuiSet; class cGuiSkin; class cGuiGfxElement; class iGuiMaterial; //------------------------------------------------ typedef Common::StableMap tGuiSetMap; typedef tGuiSetMap::iterator tGuiSetMapIt; //------------------------------------- typedef Common::StableMap tGuiSkinMap; typedef tGuiSkinMap::iterator tGuiSkinMapIt; //------------------------------------- typedef Common::StableMap tGuiSkinGfxMap; typedef tGuiSkinGfxMap::iterator tGuiSkinGfxMapIt; typedef Common::StableMap tGuiSkinFontMap; typedef tGuiSkinFontMap::iterator tGuiSkinFontMapIt; typedef Common::StableMap tGuiSkinAttributeMap; typedef tGuiSkinAttributeMap::iterator tGuiSkinAttributeMapIt; //------------------------------------------------ class cGui : public iUpdateable { public: cGui(); ~cGui(); /////////////////////////////// // General void Init(cResources *apResources, cGraphics *apGraphics, cSound *apSound, cScene *apScene); void Update(float afTimeStep); void OnPostSceneDraw(); void OnPostGUIDraw(); iGuiMaterial *GetMaterial(eGuiMaterial aType); /////////////////////////////// // Skins cGuiSkin *CreateSkin(const tString &asFile); eGuiSkinGfx GetSkinGfxFromString(const tString &asType); eGuiSkinFont GetSkinFontFromString(const tString &asType); eGuiSkinAttribute GetSkinAttributeFromString(const tString &asType); /////////////////////////////// // Sets cGuiSet *CreateSet(const tString &asName, cGuiSkin *apSkin); cGuiSet *GetSetFromName(const tString &asName); void SetFocus(cGuiSet *apSet); void SetFocusByName(const tString &asSetName); cGuiSet *GetFocusedSet() { return mpSetInFocus; } void DestroySet(cGuiSet *apSet); /////////////////////////////// // Graphics creation cGuiGfxElement *CreateGfxFilledRect(const cColor &aColor, eGuiMaterial aMaterial, bool abAddToList = true); cGuiGfxElement *CreateGfxImage(const tString &asFile, eGuiMaterial aMaterial, const cColor &aColor = cColor(1, 1), bool abAddToList = true); cGuiGfxElement *CreateGfxTexture(const tString &asFile, eGuiMaterial aMaterial, const cColor &aColor = cColor(1, 1), bool abMipMaps = false, bool abAddToList = true); // Loads several images asFile+00, etc. Used for animations. // Must have extension! cGuiGfxElement *CreateGfxImageBuffer(const tString &asFile, eGuiMaterial aMaterial, bool abCreateAnimation = true, const cColor &aColor = cColor(1, 1), bool abAddToList = true); void DestroyGfx(cGuiGfxElement *apGfx); /////////////////////////////// // Input sending bool SendMousePos(const cVector2f &avPos, const cVector2f &avRel); bool SendMouseClickDown(eGuiMouseButton aButton); bool SendMouseClickUp(eGuiMouseButton aButton); bool SendMouseDoubleClick(eGuiMouseButton aButton); bool SendKeyPress(Common::KeyState keyPress); // bool SentArrowKey(eGuiArrowKey aDir); /////////////////////////////// // Properties cResources *GetResources() { return mpResources; } private: void GenerateSkinTypeStrings(); cResources *mpResources; cGraphics *mpGraphics; cSound *mpSound; cScene *mpScene; cGuiSet *mpSetInFocus; tGuiSetMap m_mapSets; tGuiSkinMap m_mapSkins; iGuiMaterial *mvMaterials[eGuiMaterial_LastEnum]; tGuiGfxElementList mlstGfxElements; tGuiSkinGfxMap m_mapSkinGfxStrings; tGuiSkinFontMap m_mapSkinFontStrings; tGuiSkinAttributeMap m_mapSkinAttributeStrings; unsigned long mlLastRenderTime; }; } // namespace hpl #endif // HPL_GUI_H