/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_VIDEO_STREAM_H #define HPL_VIDEO_STREAM_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/resources/ResourceBase.h" namespace hpl { //----------------------------------------- class iTexture; class iVideoStream; //----------------------------------------- class iVideoStreamLoader { public: virtual ~iVideoStreamLoader() {} virtual iVideoStream *Create(const tString &asName) = 0; tStringVec &GetExtensions() { return mvExtensions; } protected: tStringVec mvExtensions; }; //----------------------------------------- class iVideoStream : public iResourceBase { public: iVideoStream(tString asName) : iResourceBase(asName, 0) {} virtual ~iVideoStream() {} virtual bool LoadFromFile(tString asFilePath) = 0; virtual void Update(float afTimeStep) = 0; virtual void Play() = 0; virtual void Stop() = 0; virtual void Pause(bool abX) = 0; virtual bool IsPaused() = 0; virtual void SetLoop(bool abX) = 0; virtual bool IsLooping() = 0; virtual void CopyToTexture(iTexture *apTexture) = 0; const tString &GetFileName() { return msFilePath; } const cVector2l &GetSize() { return mvSize; } ////////////////////////////////// // ResourceBase implementation bool reload() { return false; } void unload() {} void destroy() {} protected: tString msFilePath; cVector2l mvSize; }; } // namespace hpl #endif // HPL_VIDEO_STREAM_H