/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_SKELETON_H #define HPL_SKELETON_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "common/stablemap.h" namespace hpl { class cBone; typedef Common::Array tBoneVec; typedef tBoneVec::iterator tBoneVecIt; typedef Common::StableMap tBoneIdxNameMap; typedef tBoneIdxNameMap::iterator tBoneIdxNameMapIt; class cSkeleton { public: cSkeleton(); ~cSkeleton(); void AddBone(cBone *apBone); void RemoveBone(cBone *apBone); cBone *GetRootBone(); cBone *GetBoneByIndex(int alIndex); cBone *GetBoneByName(const tString &asName); int GetBoneIndexByName(const tString &asName); int GetBoneNum(); private: cBone *mpRootBone; tBoneVec mvBones; tBoneIdxNameMap m_mapBonesIdxByName; }; } // namespace hpl #endif // HPL_SKELETON_H