/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ /*#ifndef HPL_PARTICLE_SYSTEM_2D_H #define HPL_PARTICLE_SYSTEM_2D_H #include "hpl1/engine/graphics/ParticleSystem.h" #include "hpl1/engine/graphics/RenderObject2D.h" #include "hpl1/engine/scene/Entity2D.h" namespace hpl { class cResourceImage; ////////////////////////////////////////////////////// /////////////// PARTICLE SYSTEM ////////////////////// ////////////////////////////////////////////////////// class cGraphics; class iParticleSystem2D : public iParticleSystem,public iEntity2D, public iRenderObject2DRenderer { public: iParticleSystem2D(tString asName,tMaterialVec* avMaterials,unsigned int alMaxParticles, cVector3f avSize, cGraphics* apGraphics); virtual ~iParticleSystem2D(); void UpdateLogic(float afTimeStep); void Render(); eParticleSystemType GetType(){return eParticleSystemType_2D;} const cRect2f& GetBoundingBox(); virtual bool UpdateBoundingBox(); tString GetEntityType(){ return "ParticleSystem"; } virtual bool IsDead(){ return mlNumOfParticles==0 && mbDying;} virtual void Kill(){ mbDying = true;} protected: cVector2f mvBBSize; cVertex* mpVtx; cVector2f mvDrawSize; void RenderToBatch(eMaterialRenderType aRenderType, unsigned int &aIdxAdd); virtual void RenderParticles(eMaterialRenderType aRenderType, unsigned int &aIdxAdd); }; typedef std::list tParticleSystem2DList; typedef tParticleSystem2DList::iterator tParticleSystem2DListIt; }; #endif // HPL_PARTICLE_SYSTEM_2D_H*/