/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_MESHCREATOR_H #define HPL_MESHCREATOR_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class cMesh2D; class iVertexBuffer; class iLowLevelGraphics; class cResources; class cMesh; class cMeshCreator { public: cMeshCreator(iLowLevelGraphics *apLowLevelGraphics, cResources *apResources); ~cMeshCreator(); cMesh2D *Create2D(tString asName, cVector2f mvSize); cMesh *CreateBox(const tString &asName, cVector3f avSize, const tString &asMaterial); iVertexBuffer *CreateSkyBoxVertexBuffer(float afSize); iVertexBuffer *CreateBoxVertexBuffer(cVector3f avSize); private: cVector3f GetBoxTex(int i, int x, int y, int z, cVector3f *vAdd); int GetBoxIdx(int i, int x, int y, int z); iLowLevelGraphics *mpLowLevelGraphics; cResources *mpResources; }; } // namespace hpl #endif // HPL_MESHCREATOR_H