/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/graphics/Material_DiffuseSpec.h" #include "hpl1/engine/graphics/Material_Fallback01_BaseLight.h" #include "hpl1/engine/graphics/Material_Fallback02_BaseLight.h" #include "hpl1/engine/graphics/Material_Flat.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cMaterial_DiffuseSpec::cMaterial_DiffuseSpec(const tString &asName, iLowLevelGraphics *apLowLevelGraphics, cImageManager *apImageManager, cTextureManager *apTextureManager, cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager, eMaterialPicture aPicture, cRenderer3D *apRenderer3D) : iMaterial_BaseLight("hpl1_DiffuseSpec_Light", "hpl1_DiffuseSpec_Light", asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager, aPicture, apRenderer3D) { mbUseSpecular = true; mbUseNormalMap = false; } //----------------------------------------------------------------------- cMaterial_DiffuseSpec::~cMaterial_DiffuseSpec() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iMaterial *cMaterialType_DiffuseSpec::Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics, cImageManager *apImageManager, cTextureManager *apTextureManager, cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager, eMaterialPicture aPicture, cRenderer3D *apRenderer3D) { if (!apLowLevelGraphics->GetCaps(eGraphicCaps_GL_GpuPrograms) || iMaterial::GetQuality() == eMaterialQuality_VeryLow) { return hplNew(cMaterial_Flat, (asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager, aPicture, apRenderer3D)); } if (iMaterial::GetQuality() >= eMaterialQuality_High) { return hplNew(cMaterial_DiffuseSpec, (asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager, aPicture, apRenderer3D)); } else if (apLowLevelGraphics->GetCaps(eGraphicCaps_MaxTextureImageUnits) >= 3 && iMaterial::GetQuality() >= eMaterialQuality_Medium) { return hplNew(cMaterial_Fallback01_Diffuse, (asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager, aPicture, apRenderer3D)); } else if (iMaterial::GetQuality() >= eMaterialQuality_Low) { return hplNew(cMaterial_Fallback02_Diffuse, (asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager, aPicture, apRenderer3D)); } else { return hplNew(cMaterial_Flat, (asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager, aPicture, apRenderer3D)); } } //----------------------------------------------------------------------- } // namespace hpl