/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_IMAGE_ENTITY_DATA_H #define HPL_IMAGE_ENTITY_DATA_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/resources/ResourceBase.h" #include "hpl1/engine/system/SystemTypes.h" #include "common/stablemap.h" class TiXmlElement; namespace hpl { #define kMaxImageEntityFrameWidth (1024) class cResources; class cGraphics; class iMaterial; class cMesh2D; class cImageFrame { public: iMaterial *mpMaterial; tVertexVec mvVtx; }; typedef Common::Array tImageFrameVec; typedef tImageFrameVec::iterator tImageFrameVecIt; class cImageAnimation { public: tString msName; int mlHandle; float mfSpeed; tIntVec mvFrameNums; bool mbCollidable; tString msSound; }; typedef Common::StableMap tImageAnimationMap; typedef tImageAnimationMap::iterator tImageAnimationMapIt; class cImageEntityData : public iResourceBase { public: cImageEntityData(tString asName, cGraphics *apGraphics, cResources *apResources); ~cImageEntityData(); // resource stuff: bool reload() { return false; } void unload() {} void destroy() {} bool CreateFromFile(const tString &asFile, tIntVec &avImageHandle); cImageFrame *GetImageFrame(int alFrame); tUIntVec *GetIndexVec() { return &mvIdxVec; } int GetFrameNum() { return mlFrameNum; } cImageAnimation *GetAnimationByName(const tString &asName); cImageAnimation *GetAnimationByHandle(int alHandle); int GetAnimationNum() { return (int)m_mapAnimations.size(); } tImageAnimationMap *GetAnimationMap() { return &m_mapAnimations; } const tString &GetType() { return msType; } const tString &GetSubType() { return msSubType; } const tString &GetDataName() { return msDataName; } cVector2f GetImageSize() { return mvImageSize; } cMesh2D *GetCollideMesh() { return mpCollideMesh; } bool IsCollidable() { return mbCollidable; } bool GetCollides() { return mbCollides; } bool GetCastShadows() { return mbCastShadows; } private: int mlFrameNum; cResources *mpResources; cGraphics *mpGraphics; cVector2l mvFrameSize; cMesh2D *mpMesh; cMesh2D *mpCollideMesh; tUIntVec mvIdxVec; cVector2f mvImageSize; tString msDataName; tString msType; tString msSubType; bool mbCastShadows; bool mbCollidable; bool mbCollides; bool mbLit; tImageFrameVec mvImageFrames; tImageAnimationMap m_mapAnimations; void GetFrameNum(TiXmlElement *apElement); }; } // namespace hpl #endif // HPL_IMAGE_ENTITY_DATA_H