/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_BACKGROUND_IMAGE_H
#define HPL_BACKGROUND_IMAGE_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/math/MathTypes.h"
#include "common/stablemap.h"
namespace hpl {
class cBackgroundImage {
public:
cBackgroundImage(iMaterial *apMat, const cVector3f &avPos, bool abTile,
const cVector2f &avSize, const cVector2f &avPosPercent, const cVector2f &avVel);
~cBackgroundImage();
void Draw(const cRect2f &aCollideRect, iLowLevelGraphics *apLowLevelGraphics);
void Update();
private:
iMaterial *mpMaterial;
tVertexVec mvVtx;
cVector3f mvPos;
bool mbTile;
cVector2f mvSize;
cVector2f mvPosPercent;
cVector2f mvVel;
};
typedef Common::StableMap tBackgroundImageMap;
typedef tBackgroundImageMap::iterator tBackgroundImageMapIt;
} // namespace hpl
#endif // HPL_BACKGROUND_IMAGE_H