/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_UPDATER_H #define HPL_UPDATER_H #include "common/list.h" #include "hpl1/engine/system/SystemTypes.h" #include "common/stablemap.h" namespace hpl { class iUpdateable; class LowLevelSystem; typedef Common::List tUpdateableList; typedef tUpdateableList::iterator tUpdateableListIt; typedef Common::StableMap tUpdateContainerMap; typedef tUpdateContainerMap::iterator tUpdateContainerMapIt; class cUpdater { public: cUpdater(LowLevelSystem *apLowLevelSystem); ~cUpdater(); void Reset(); void OnDraw(); void OnPostSceneDraw(); void OnPostGUIDraw(); void OnPostBufferSwap(); void OnStart(); void Update(float afTimeStep); void OnExit(); /** * Sets the active update container to be used. * \param asContainer Name of the contianer * \return */ bool SetContainer(tString asContainer); /** * Gets the name of the current container in use. * \return name of current container. */ tString GetCurrentContainerName(); /** * Adds a new container * \todo change name to state instead of container? * \param asName Name for the new container. * \return */ bool AddContainer(tString asName); /** * Adds a new update in a container. * \param asContainer Container name * \param apUpdate pointer to the class that will be updated * \return */ bool AddUpdate(tString asContainer, iUpdateable *apUpdate); /** * Adds a global update that runs no matter what container is set * \param apUpdate * \return */ bool AddGlobalUpdate(iUpdateable *apUpdate); private: tString msCurrentUpdates; tUpdateContainerMap m_mapUpdateContainer; LowLevelSystem *mpLowLevelSystem; tUpdateableList *mpCurrentUpdates; tUpdateableList mlstGlobalUpdateableList; }; } // namespace hpl #endif // HPL_UPDATER_H