/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_UPDATER_H
#define HPL_UPDATER_H
#include "common/list.h"
#include "hpl1/engine/system/SystemTypes.h"
#include "common/stablemap.h"
namespace hpl {
class iUpdateable;
class LowLevelSystem;
typedef Common::List tUpdateableList;
typedef tUpdateableList::iterator tUpdateableListIt;
typedef Common::StableMap tUpdateContainerMap;
typedef tUpdateContainerMap::iterator tUpdateContainerMapIt;
class cUpdater {
public:
cUpdater(LowLevelSystem *apLowLevelSystem);
~cUpdater();
void Reset();
void OnDraw();
void OnPostSceneDraw();
void OnPostGUIDraw();
void OnPostBufferSwap();
void OnStart();
void Update(float afTimeStep);
void OnExit();
/**
* Sets the active update container to be used.
* \param asContainer Name of the contianer
* \return
*/
bool SetContainer(tString asContainer);
/**
* Gets the name of the current container in use.
* \return name of current container.
*/
tString GetCurrentContainerName();
/**
* Adds a new container
* \todo change name to state instead of container?
* \param asName Name for the new container.
* \return
*/
bool AddContainer(tString asName);
/**
* Adds a new update in a container.
* \param asContainer Container name
* \param apUpdate pointer to the class that will be updated
* \return
*/
bool AddUpdate(tString asContainer, iUpdateable *apUpdate);
/**
* Adds a global update that runs no matter what container is set
* \param apUpdate
* \return
*/
bool AddGlobalUpdate(iUpdateable *apUpdate);
private:
tString msCurrentUpdates;
tUpdateContainerMap m_mapUpdateContainer;
LowLevelSystem *mpLowLevelSystem;
tUpdateableList *mpCurrentUpdates;
tUpdateableList mlstGlobalUpdateableList;
};
} // namespace hpl
#endif // HPL_UPDATER_H