/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_AI_NODE_GENERATOR_H #define HPL_AI_NODE_GENERATOR_H #include "hpl1/engine/game/GameTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "hpl1/engine/physics/PhysicsWorld.h" #include "hpl1/engine/scene/World3D.h" namespace hpl { class cWorld3D; class cCollideRayCallback : public iPhysicsRayCallback { public: virtual ~cCollideRayCallback() {} bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams); bool mbIntersected; cVector3f mvPos; float mfDist; }; //------------------------------- class cAINodeGeneratorParams { public: cAINodeGeneratorParams(); tString msNodeType; float mfHeightFromGround; float mfMinWallDist; cVector3f mvMinPos; cVector3f mvMaxPos; float mfGridSize; }; //------------------------------- class cAINodeGenerator : public iPhysicsRayCallback { public: cAINodeGenerator(); virtual ~cAINodeGenerator(); void Generate(cWorld3D *apWorld, cAINodeGeneratorParams *apParams); private: bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams); void SaveToFile(); void LoadFromFile(); cAINodeGeneratorParams *mpParams; cWorld3D *mpWorld; tTempAiNodeList *mpNodeList; cCollideRayCallback _rayCallback; }; } // namespace hpl #endif // HPL_AI_NODE_GENERATOR_H