/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Copyright 2020 Google
*
*/
#include "hadesch/hadesch.h"
#include "hadesch/video.h"
namespace Hadesch {
class IntroHandler : public Handler {
public:
IntroHandler() {
}
void handleClick(const Common::String &name) override {
}
void handleEvent(int eventId) override {
Common::SharedPtr room = g_vm->getVideoRoom();
switch(eventId) {
// 32002 handles performance testing
case 32003:
g_vm->moveToRoom(kOlympusRoom);
break;
}
}
void prepareRoom() override {
Common::SharedPtr room = g_vm->getVideoRoom();
room->playVideo("o0010ba0", 101, 32003);
room->disableHeroBelt();
room->disableMouse();
}
};
Common::SharedPtr makeIntroHandler() {
return Common::SharedPtr(new IntroHandler());
}
}