/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed * this code on November 10th, 2021, to be use in closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef GROOVIE_LOGIC_WINERACK_H #define GROOVIE_LOGIC_WINERACK_H #include "common/random.h" #include "common/system.h" namespace Groovie { /* * Wine rack puzzle in Clandestiny. * The player needs to create a path of bottles from one side to the other * before the ghost of Auld Sot does. */ class WineRackGame { public: WineRackGame(); void run(byte *scriptVariables); private: void initGrid(byte difficulty); void placeBottle(byte pos, byte val); int8 calculateNextMove(byte op); int8 findEmptySpot(); void sub05(int8 player, int8 *moves); int8 sub06(int8 *moves1, int8 *moves2); uint32 didPlayerWin(); void sub10(int8 endPos, int8 pos, int unused, int player, int *val); void sub11(int8 pos, int8 *candidates); uint32 didAiWin(); void sub13(int8 cell, int8 player, int8 *moves1, int8 *moves2); void sub15(int8 cell, int8 *candidates); void sub16(int8 cell, int8 *candidates); int8 countEmtpy(int8 *moves); int8 randomMoveStart(); int8 randomMoveStart2(); void testWinCondition(byte player, int baseX, int baseY); void testGame(uint32 seed, Common::Array moves, bool playerWin); void runTests(); int _totalBottles; byte _wineRackGrid[100]; byte _wineRackGrid2[100]; Common::RandomSource _random; }; } // End of Groovie namespace #endif // GROOVIE_LOGIC_WINERACK_H