/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed * this code on November 10th, 2021, to be use in closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef GROOVIE_LOGIC_PENTE_H #define GROOVIE_LOGIC_PENTE_H #include "common/random.h" #include "common/system.h" namespace Groovie { /* * Pente puzzle at the end of the game. */ struct pentePlayerTable; struct penteTable; class PenteGame { public: PenteGame(bool easierAi); void run(byte *vars); private: void animateCapturesCheckWinner(byte *vars); void opQueryPiece(byte *vars); void addLine(int x, int y, int linesCounter); void buildLookupTable(); void penteDeInit(); void penteInit(uint width, uint height, uint length); int &getPlayerTable(bool staufTurn, pentePlayerTable *&pt); void scoreLine(uint16 lineIndex, bool isStaufTurn, bool revert); void calcTouchingPieces(byte moveX, byte moveY, bool revert); void updateScore(byte x, byte y, bool whose_turn); void revertScore(byte x, byte y); byte scoreCaptureSingle(byte x, byte y, int slopeX, int slopeY); uint scoreCapture(byte x, byte y); void animateCapture(short move, byte *bitMaskG, short *outCapture1, short *outCapture2); void revertCapture(byte x, byte y, byte y2); int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore, bool &gameOver); int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore); int aiRecurseTail(int parentScore); int aiRecurse(char depth, int parentScore); uint16 aiGetBestMove(byte depth); void test(); bool testGame(uint32 seed, Common::Array moves, bool playerWin); void testRandomGame(uint32 seed); Common::RandomSource _random; byte _animateCapturesBitMask; short _previousMove; short _nextCapturedSpot; penteTable *_table; bool _easierAi; }; } // End of Groovie namespace #endif // GROOVIE_LOGIC_PENTE_H