/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GROOVIE_DETECTION_H #define GROOVIE_DETECTION_H #include "engines/advancedDetector.h" namespace Groovie { enum EngineVersion { kGroovieT7G, kGroovieT11H, kGroovieCDY, kGroovieUHP, kGroovieTLC }; struct GroovieGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; EngineVersion version; // Version of the engine }; #define GAMEOPTION_T7G_FAST_MOVIE_SPEED GUIO_GAMEOPTIONS1 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2 #define GAMEOPTION_EASIER_AI GUIO_GAMEOPTIONS3 #define GAMEOPTION_FINAL_HOUR GUIO_GAMEOPTIONS4 #define GAMEOPTION_SPEEDRUN GUIO_GAMEOPTIONS5 #define GAMEOPTION_EASIER_AI_DEFAULT GUIO_GAMEOPTIONS6 #define GAMEOPTION_SLIMHOTSPOTS GUIO_GAMEOPTIONS7 } // End of namespace Groovie #endif