/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/stream.h" #include "engines/grim/update/packfile.h" #include "engines/grim/update/mscab.h" #include "engines/grim/update/lang_filter.h" #include "engines/grim/update/update.h" #include "engines/grim/grim.h" namespace Grim { Common::Archive *loadUpdateArchive(Common::SeekableReadStream *data) { Common::SeekableReadStream *updStream = new PackFile(data); MsCabinet *cab = new MsCabinet(updStream); LangFilter *update = new LangFilter(cab, g_grim->getGameLanguage()); Common::ArchiveMemberList list; if (update->listMembers(list) == 0) { delete update; return nullptr; } else return update; } } // end of namespace Grim