/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_SOUND_H #define GRIM_SOUND_H #include "engines/grim/savegame.h" namespace Grim { class EMISound; class SoundPlayer { public: bool startVoice(const char *soundName, int volume = 127, int pan = 64); bool getSoundStatus(const char *soundName); void stopSound(const char *soundName); int32 getPosIn16msTicks(const char *soundName); void setVolume(const char *soundName, int volume); void setPan(const char *soundName, int pan); void setMusicState(int stateId); void flushTracks(); // Save/Load: void restoreState(SaveGame *savedState); void saveState(SaveGame *savedState); }; extern SoundPlayer *g_sound; } // end of namespace Grim #endif