/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_SAVEGAME_H #define GRIM_SAVEGAME_H #include "common/savefile.h" #include "math/mathfwd.h" namespace Grim { class Color; class SaveGame { public: static SaveGame *openForLoading(const Common::String &filename); static SaveGame *openForSaving(const Common::String &filename); ~SaveGame(); /** * Major savegame version. * If a savegame has a different major version than SAVEGAME_MAJOR_VERSION * it cannot be loaded. */ static uint SAVEGAME_MAJOR_VERSION; /** * Minor savegame version. * A savegame with a different minor version than SAVEGAME_MINOR_VERSION and * the same major version than SAVEGAME_MAJOR_VERSION is compatible with * the current loading code. */ static uint SAVEGAME_MINOR_VERSION; bool isCompatible() const; uint saveMajorVersion() const; uint saveMinorVersion() const; uint32 beginSection(uint32 sectionTag); void endSection(); void read(void *data, int size); void write(const void *data, int size); uint64 readLEUint64(); uint32 readLEUint32(); uint16 readLEUint16(); int32 readLESint32(); bool readBool(); byte readByte(); void writeLEUint64(uint64 data); void writeLEUint32(uint32 data); void writeLEUint16(uint16 data); void writeLESint32(int32 data); void writeBool(bool data); void writeByte(byte data); void writeString(const Common::String &string); void writeVector3d(const Math::Vector3d &vec); void writeColor(const Grim::Color &color); void writeFloat(float data); Math::Vector3d readVector3d(); Grim::Color readColor(); float readFloat(); Common::String readString(); void checkAlloc(int size); protected: SaveGame(); uint _majorVersion; uint _minorVersion; bool _saving; Common::InSaveFile *_inSaveFile; Common::OutSaveFile *_outSaveFile; uint32 _currentSection; uint32 _sectionSize; uint32 _sectionAlloc; uint32 _sectionPtr; byte *_sectionBuffer; static const int _allocAmmount = 1048576; }; } // end of namespace Grim #endif