/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_HOTSPOT_H #define GRIM_HOTSPOT_H #include "common/endian.h" #include "engines/grim/pool.h" #include "math/rect2d.h" namespace Grim { class Hotspot : public PoolObject { public: Hotspot(const Common::String &name, int x, int y, int width, int height); ~Hotspot(); static int32 getStaticTag() { return MKTAG('H','O','T','S'); } //private: Common::String _name; int _x; int _y; int _width; int _height; Math::Rect2d _rect; }; } #endif