/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "video/qt_decoder.h" #include "engines/grim/movie/quicktime.h" #include "engines/grim/grim.h" namespace Grim { MoviePlayer *CreateQuickTimePlayer() { return new QuickTimePlayer(); } QuickTimePlayer::QuickTimePlayer() : MoviePlayer() { _videoDecoder = new Video::QuickTimeDecoder(); } bool QuickTimePlayer::loadFile(const Common::String &filename) { _fname = filename; Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(Common::Path(_fname)); if (!stream) return false; _videoDecoder->loadStream(stream); return true; } } // end of namespace Grim