/* ** Lua - An Extensible Extension Language ** TeCGraf: Grupo de Tecnologia em Computacao Grafica, PUC-Rio, Brazil ** e-mail: lua@tecgraf.puc-rio.br ** www: http://www.tecgraf.puc-rio.br/lua/ ** See Copyright Notice at the end of this file */ #ifndef GRIM_LUA_H #define GRIM_LUA_H #include "common/scummsys.h" #include "common/str.h" namespace Common { class String; class SeekableReadStream; class WriteStream; class File; } namespace Grim { #define LUA_VERSION "Lua 3.1 (alpha)" #define LUA_COPYRIGHT "Copyright (C) 1994-1998 TeCGraf, PUC-Rio" #define LUA_AUTHORS "W. Celes, R. Ierusalimschy & L. H. de Figueiredo" #define LUA_NOOBJECT 0 #define LUA_ANYTAG (-1) typedef void (*lua_CFunction)(); typedef uint32 lua_Object; struct PointerId { uint64 id; }; PointerId makeIdFromPointer(void *ptr); void *makePointerFromId(PointerId ptr); class LuaFile { public: Common::String _name; Common::String _filename; Common::SeekableReadStream *_in; Common::WriteStream *_out; bool _stdin, _stdout, _stderr; public: LuaFile(); ~LuaFile(); void close(); bool isOpen() const; uint32 read(void *buf, uint32 len); uint32 write(const char *buf, uint32 len); void seek(int32 pos, int whence = 0); }; class SaveGame; void lua_Save(SaveGame *state); void lua_Restore(SaveGame *state); void lua_removelibslists(); void lua_open(); void lua_close(); bool lua_isopen(); lua_Object lua_settagmethod(int32 tag, const char *event); // In: new method lua_Object lua_gettagmethod(int32 tag, const char *event); lua_Object lua_seterrormethod(); // In: new method int32 lua_newtag(); int32 lua_copytagmethods(int32 tagto, int32 tagfrom); void lua_settag(int32 tag); // In: object void NORETURN_PRE lua_error(const char *s) NORETURN_POST; int32 lua_dostring(const char *string); // Out: returns int32 lua_dobuffer(const char *buff, int32 size, const char *name); int32 lua_callfunction(lua_Object f); // In: parameters; Out: returns */ void lua_beginblock(); void lua_endblock(); lua_Object lua_lua2C(int32 number); #define lua_getparam(_) lua_lua2C(_) #define lua_getresult(_) lua_lua2C(_) int32 lua_isnil (lua_Object object); int32 lua_istable (lua_Object object); int32 lua_isuserdata (lua_Object object); int32 lua_iscfunction (lua_Object object); int32 lua_isnumber (lua_Object object); int32 lua_isstring (lua_Object object); int32 lua_isfunction (lua_Object object); float lua_getnumber (lua_Object object); const char *lua_getstring (lua_Object object); lua_CFunction lua_getcfunction (lua_Object object); int32 lua_getuserdata (lua_Object object); void lua_pushnil(); void lua_pushnumber(float n); void lua_pushstring(const char *s); void lua_pushCclosure(lua_CFunction fn, int32 n); void lua_pushusertag(int32 id, int32 tag); void lua_pushobject(lua_Object object); lua_Object lua_pop(); lua_Object lua_getglobal(const char *name); lua_Object lua_rawgetglobal(const char *name); void lua_setglobal(const char *name); // In: value void lua_rawsetglobal(const char *name); // In: value void lua_settable(); // In: table, index, value void lua_rawsettable(); // In: table, index, value lua_Object lua_gettable(); // In: table, index lua_Object lua_rawgettable(); // In: table, index int32 lua_tag(lua_Object object); int32 lua_ref(int32 lock); // In: value lua_Object lua_getref(int32 ref); void lua_unref(int32 ref); lua_Object lua_createtable(); int32 lua_collectgarbage(int32 limit); void lua_runtasks(); void current_script(); /* some useful macros/derived functions */ #define lua_call(name) lua_callfunction(lua_getglobal(name)) #define lua_pushref(ref) lua_pushobject(lua_getref(ref)) #define lua_refobject(o,l) (lua_pushobject(o), lua_ref(l)) #define lua_register(n, f) (lua_pushcfunction(f), lua_setglobal(n)) #define lua_pushuserdata(u) lua_pushusertag(u, 0) #define lua_pushcfunction(f) lua_pushCclosure(f, 0) #define lua_clonetag(t) lua_copytagmethods(lua_newtag(), (t)) /* ========================================================================== ** for compatibility with old versions. Avoid using these macros/functions ** If your program does need any of these, define LUA_COMPAT2_5 */ #define LUA_COMPAT2_5 #ifdef LUA_COMPAT2_5 lua_Object lua_setfallback(const char *event, lua_CFunction fallback); #define lua_storeglobal lua_setglobal #define lua_type lua_tag #define lua_lockobject(o) lua_refobject(o,1) #define lua_lock() lua_ref(1) #define lua_getlocked lua_getref #define lua_pushlocked lua_pushref #define lua_unlock lua_unref #define lua_pushliteral(o) lua_pushstring(o) #define lua_getindexed(o, n) (lua_pushobject(o), lua_pushnumber(n), lua_gettable()) #define lua_getfield(o, f) (lua_pushobject(o), lua_pushstring(f), lua_gettable()) #define lua_copystring(o) (strdup(lua_getstring(o))) #define lua_getsubscript lua_gettable #define lua_storesubscript lua_settable #endif /****************************************************************************** * Copyright (c) 1994-1998 TeCGraf, PUC-Rio. All rights reserved. * * Permission is hereby granted, without written agreement and without license * or royalty fees, to use, copy, modify, and distribute this software and its * documentation for any purpose, including commercial applications, subject to * the following conditions: * * - The above copyright notice and this permission notice shall appear in all * copies or substantial portions of this software. * * - The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be greatly * appreciated (but it is not required). * * - Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * The authors specifically disclaim any warranties, including, but not limited * to, the implied warranties of merchantability and fitness for a particular * purpose. The software provided hereunder is on an "as is" basis, and the * authors have no obligation to provide maintenance, support, updates, * enhancements, or modifications. In no event shall TeCGraf, PUC-Rio, or the * authors be held liable to any party for direct, indirect, special, * incidental, or consequential damages arising out of the use of this software * and its documentation. * * The Lua language and this implementation have been entirely designed and * written by Waldemar Celes Filho, Roberto Ierusalimschy and * Luiz Henrique de Figueiredo at TeCGraf, PUC-Rio. * * NOTE: This implementation of Lua contains additional code and * modifications added only for ScummVM project. * Look into the source code file "Changelog" for more info. ******************************************************************************/ } // end of namespace Grim #endif