/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_MCMP_MGR_H #define GRIM_MCMP_MGR_H namespace Grim { class McmpMgr { private: struct CompTable { byte codec; int32 decompSize; int32 compSize; int32 offset; }; CompTable *_compTable; int16 _numCompItems; int _curSample; Common::SeekableReadStream *_file; byte _compOutput[0x2000]; byte *_compInput; int _outputSize; int _lastBlock; bool _uncompressedSingleBlock; public: McmpMgr(); ~McmpMgr(); bool openSound(const char *filename, Common::SeekableReadStream *data, int &offsetData); int32 decompressSample(int32 offset, int32 size, byte **comp_final); }; } // end of namespace Grim #endif