/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_IMUSE_H #define GRIM_IMUSE_H #include "common/mutex.h" #include "engines/grim/imuse/imuse_track.h" namespace Grim { #define MAX_IMUSE_TRACKS 16 #define MAX_IMUSE_FADETRACKS 16 struct ImuseTable; class SaveGame; class Imuse { private: int _callbackFps; Track *_track[MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS]; Common::Mutex _mutex; ImuseSndMgr *_sound; bool _pause; bool _demo; int32 _attributes[185]; int32 _curMusicState; int32 _curMusicSeq; const ImuseTable *_stateMusicTable; const ImuseTable *_seqMusicTable; int32 makeMixerFlags(int32 flags); static void timerHandler(void *refConf); void callback(); void switchToNextRegion(Track *track); int allocSlot(int priority); void selectVolumeGroup(const char *soundName, int volGroupId); void fadeOutMusic(int fadeDelay); void fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int hookId, int vol, int pan); Track *cloneToFadeOutTrack(Track *track, int fadeDelay); void playMusic(const ImuseTable *table, int atribPos, bool sequence); void flushTrack(Track *track); public: Imuse(int fps, bool demo); ~Imuse(); bool startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priority, Track *otherTrack); bool startVoice(const char *soundName, int volume = 127, int pan = 64); void startMusic(const char *soundName, int hookId, int volume, int pan); void startMusicWithOtherPos(const char *soundName, int hookId, int volume, int pan, Track *otherTrack); void startSfx(const char *soundName, int priority = 127); void restoreState(SaveGame *savedState); void saveState(SaveGame *savedState); void resetState(); Track *findTrack(const char *soundName); void setPriority(const char *soundName, int priority); void setVolume(const char *soundName, int volume); int getVolume(const char *soundName); void setPan(const char *soundName, int pan); /* pan: 0 .. 127 */ void setFadePan(const char *soundName, int destPan, int duration); void setFadeVolume(const char *soundName, int destVolume, int duration); void setHookId(const char *soundName, int hookId); int getCountPlayedTracks(const char *soundName); void stopSound(const char *soundName); void stopAllSounds(); void pause(bool pause); void setMusicState(int stateId); int setMusicSequence(int seqId); void refreshScripts(); void flushTracks(); bool isVoicePlaying(); char *getCurMusicSoundName(); int getCurMusicPan(); int getCurMusicVol(); bool getSoundStatus(const char *soundName); int32 getPosIn16msTicks(const char *soundName); }; extern Imuse *g_imuse; } // end of namespace Grim #endif