/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_VIMATRACK_H #define GRIM_VIMATRACK_H #include "common/str.h" #include "engines/grim/emi/sound/track.h" namespace Grim { struct SoundDesc; class McmpMgr; /** * @class Vima-implementation for the EMI-sound system * Vima is used for voices in the PC version of EMI, a * similar implementation for SCX will be required for PS2-support. */ class VimaTrack : public SoundTrack { Common::SeekableReadStream *_file; void parseSoundHeader(SoundDesc *sound, int &headerSize); int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size, int32 *flags); public: VimaTrack(); virtual ~VimaTrack(); bool isPlaying() override; bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override; void playTrack(const Audio::Timestamp *start); Audio::Timestamp getPos() override; SoundDesc *_desc; McmpMgr *_mcmp; }; } #endif