/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_SCXTRACK_H #define GRIM_SCXTRACK_H #include "common/str.h" #include "common/stream.h" #include "engines/grim/emi/sound/track.h" namespace Audio { class AudioStream; class SoundHandle; } namespace Grim { class SCXTrack : public SoundTrack { public: SCXTrack(Audio::Mixer::SoundType soundType); ~SCXTrack(); bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override; bool isPlaying() override; Audio::Timestamp getPos() override; bool play() override; void setLooping(bool looping) override; private: bool _looping; }; } #endif