/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef EMI_ENGINE_H #define EMI_ENGINE_H #include "engines/grim/grim.h" #include "engines/grim/emi/layer.h" namespace Grim { class TextObject; class Actor; class EMIEngine : public GrimEngine { public: EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language); virtual ~EMIEngine(); const char *getUpdateFilename() override; void pushText(); void popText(); void purgeText(); void invalidateActiveActorsList() override; void invalidateTextObjectsSortOrder() override; void invalidateSortOrder(); void sortActiveActorsList(); void temporaryStoreSaveGameImage(); void storeSaveGameImage(SaveGame *state) override; private: LuaBase *createLua() override; void drawNormalMode() override; void updateDrawMode() override; static bool compareTextLayer(const TextObject *x, const TextObject *y); void drawTextObjects() override; static bool compareActor(const Actor *x, const Actor *y); void sortTextObjects(); static bool compareLayer(const Layer *x, const Layer *y); void sortLayers(); Common::List _textObjects; Common::List _layers; bool _textObjectsSortOrderInvalidated; bool _sortOrderInvalidated; }; extern EMIEngine *g_emi; } // end of namespace Grim #endif