/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_EMI_TEXI_COMPONENT_H #define GRIM_EMI_TEXI_COMPONENT_H #include "engines/grim/costume/component.h" #include "engines/grim/material.h" #include "engines/grim/resource.h" #include "engines/grim/model.h" namespace Grim { class EMITexiComponent : public Component { public: EMITexiComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag); ~EMITexiComponent(); void init() override; int update(uint time) override; void reset() override; void draw() override; void setKey(int k) override; private: Material *_mat; }; } // end of namespace Grim #endif