/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "engines/grim/debug.h" #include "engines/grim/emi/costume/emiluacode_component.h" namespace Grim { EMILuaCodeComponent::EMILuaCodeComponent(Component *p, int parentID, const char *name, Component *prevComponent, tag32 t) : Component(p, parentID, name, t) { } EMILuaCodeComponent::~EMILuaCodeComponent() { } void EMILuaCodeComponent::init() { } int EMILuaCodeComponent::update(uint time) { return 0; } void EMILuaCodeComponent::setKey(int val) { Debug::debug(Debug::Lua, "LuaC component: executing code [%s]", _name.c_str()); lua_dostring(_name.c_str()); } void EMILuaCodeComponent::reset() { } void EMILuaCodeComponent::draw() { } } // end of namespace Grim