/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef GRIM_MAIN_MODEL_COMPONENT_H
#define GRIM_MAIN_MODEL_COMPONENT_H
#include "engines/grim/costume/model_component.h"
namespace Grim {
class CMap;
class MainModelComponent : public ModelComponent {
public:
MainModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
~MainModelComponent();
void init();
void setColormap(CMap *cmap);
void reset();
private:
bool _hierShared;
Common::List _children;
MainModelComponent *_parentModel;
};
} // end of namespace Grim
#endif